A63F 2300/5546
Using player registration data
Official title: using player registration data, e.g. identification, account, preferences, game history
A63F2300/5546 (Using player registration data) appears on 2,291 US grants and 3,085 published applications in this corpus.
Search patents in A63F- Granted patents
- 2,291
- Published applications
- 3,085
- Assignees
- 664
- Inventors
- 4,409
- Latest grant
- 29 Sep 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1982 | 1 | 0 |
| 1983 | 0 | 0 |
| 1984 | 0 | 0 |
| 1985 | 0 | 0 |
| 1986 | 0 | 0 |
| 1987 | 0 | 0 |
| 1988 | 0 | 0 |
| 1989 | 0 | 0 |
| 1990 | 0 | 0 |
| 1991 | 0 | 0 |
| 1992 | 1 | 0 |
| 1993 | 0 | 0 |
| 1994 | 0 | 0 |
| 1995 | 1 | 0 |
| 1996 | 3 | 0 |
| 1997 | 1 | 0 |
| 1998 | 7 | 0 |
| 1999 | 8 | 0 |
| 2000 | 7 | 0 |
| 2001 | 11 | 8 |
| 2002 | 14 | 58 |
| 2003 | 15 | 48 |
| 2004 | 22 | 64 |
| 2005 | 17 | 68 |
| 2006 | 18 | 86 |
| 2007 | 17 | 119 |
| 2008 | 20 | 136 |
| 2009 | 25 | 198 |
| 2010 | 60 | 213 |
| 2011 | 82 | 183 |
| 2012 | 154 | 303 |
| 2013 | 182 | 228 |
| 2014 | 225 | 187 |
| 2015 | 172 | 122 |
| 2016 | 177 | 104 |
| 2017 | 175 | 96 |
| 2018 | 104 | 73 |
| 2019 | 112 | 105 |
| 2020 | 102 | 122 |
| 2021 | 113 | 129 |
| 2022 | 112 | 115 |
| 2023 | 103 | 121 |
| 2024 | 110 | 88 |
| 2025 | 87 | 76 |
| 2026 | 33 | 35 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Subgroups
Granted patents
- A63F 2300/5553User representation in the game fieldIndexing code759
- A63F 2300/556Player listsIndexing code447
- A63F 2300/5566By matching opponents or finding partners to build a teamIndexing code406
- A63F 2300/558By assessing the players' skills or rankingIndexing code356
- A63F 2300/5573Player locationIndexing code328
Recent patents
- Method and apparatus for analyzing user-generated performance data29 Sep 2026US 12,746,466 B2GN Store Nord A/S
- Virtual-environment-based interaction method and apparatus, device, medium, and program product22 Sep 2026US 12,743,858 B2Tencent Technology (Shenzhen) Company Limited
- Information processing apparatus and inputting apparatus for sharing image data8 Sep 2026US 12,728,349 B2Sony Interactive Entertainment Inc.
- Method and system for managing multiplayer game sessions4 Aug 2026US 12,697,552 B2Supercell Oy
- Tracking and representing video game help sessions28 Jul 2026US 12,691,380 B2Microsoft Technology Licensing, LLC
- Tracking and representing video game help sessions8 Oct 2026US 2026/0306949 A1Microsoft Technology Licensing, LLC
- One or more non-transitory computer-readable storage media, game system, game apparatus and computer-implemented method24 Sep 2026US 2026/0284536 A1Nintendo Co., Ltd.
- Personalized avatar systems and methods10 Sep 2026US 2026/0263930 A1Sony Interactive Entertainment Inc.
- System and method for managing avatars for use in multiple 3d rendering platforms10 Sep 2026US 2026/0263939 A1Cross Game Play LLC
- System and method for managing avatars for use in multiple 3d rendering platforms27 Aug 2026US 2026/0249192 A1Cross Game Play LLC
Most cited
By later US patents
- Remote-auditing of computer generated outcomes and authenticated biling and access control system using cryptographic and other protocols1,382US 5,768,382 AWalker Asset Management Limited Partnership · 1998
- Remote-auditing of computer generated outcomes, authenticated billing and access control, and software metering system using cryptographic and other protocols1,001US 5,970,143 AWalker Asset Management, L.P. · 1999
- System and method for augmented and virtual reality924US 9,215,293 B2Magic Leap, Inc. · 2015
- Tournament data system with game score communication between remote player terminal and central computer879US 5,083,271 A1992
- Event-driven alteration of avatars833US 7,775,885 B2Leviathan Entertainment, LLC · 2010