A63F 2300/5566
By matching opponents or finding partners to build a team
Official title: by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
A63F2300/5566 (By matching opponents or finding partners to build a team) appears on 406 US grants and 529 published applications in this corpus.
Search patents in A63F- Granted patents
- 406
- Published applications
- 529
- Assignees
- 155
- Inventors
- 925
- Latest grant
- 4 Aug 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1982 | 1 | 0 |
| 1983 | 0 | 0 |
| 1984 | 0 | 0 |
| 1985 | 0 | 0 |
| 1986 | 0 | 0 |
| 1987 | 0 | 0 |
| 1988 | 0 | 0 |
| 1989 | 0 | 0 |
| 1990 | 0 | 0 |
| 1991 | 0 | 0 |
| 1992 | 0 | 0 |
| 1993 | 0 | 0 |
| 1994 | 0 | 0 |
| 1995 | 0 | 0 |
| 1996 | 0 | 0 |
| 1997 | 0 | 0 |
| 1998 | 1 | 0 |
| 1999 | 3 | 0 |
| 2000 | 3 | 0 |
| 2001 | 4 | 0 |
| 2002 | 4 | 20 |
| 2003 | 4 | 16 |
| 2004 | 8 | 13 |
| 2005 | 6 | 18 |
| 2006 | 7 | 23 |
| 2007 | 6 | 22 |
| 2008 | 6 | 29 |
| 2009 | 6 | 23 |
| 2010 | 19 | 36 |
| 2011 | 12 | 31 |
| 2012 | 30 | 59 |
| 2013 | 28 | 44 |
| 2014 | 46 | 31 |
| 2015 | 29 | 20 |
| 2016 | 21 | 18 |
| 2017 | 36 | 26 |
| 2018 | 15 | 13 |
| 2019 | 26 | 17 |
| 2020 | 13 | 18 |
| 2021 | 20 | 19 |
| 2022 | 18 | 12 |
| 2023 | 14 | 6 |
| 2024 | 10 | 6 |
| 2025 | 6 | 7 |
| 2026 | 4 | 2 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Recent patents
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- Methods and system for predicting duration of multi-player game session13 Jan 2026US 12,521,637 B2Sony Interactive Entertainment Inc.
- Game scene management method and system, apparatus, and medium6 Jan 2026US 12,515,128 B1Hangzhou Electronic Soul Network Technology Co., Ltd
- System and method for matching users of client applications30 Sep 2025US 12,427,429 B2Skillz Platform Inc.
- Program, information processing system, and information processing method7 May 2026US 2026/0124546 A1Cygames, Inc.
- Matching Users for a Shared Virtual Experience Through Virtual Objects with Multiple Simultaneous Geolocations29 Jan 2026US 2026/0027457 A1Niantic, Inc.
- System and method for matching users of client applications4 Dec 2025US 2025/0367562 A1Skillz Platform Inc.
- Facilitation of digital communication channel between video game players2 Oct 2025US 2025/0303308 A1Sony Interactive Entertainment Inc.
- Computer system and game system21 Aug 2025US 2025/0262549 A1Bandai Namco Entertainment Inc.
Most cited
By later US patents
- Using an avatar to generate user profile information618US 7,468,729 B1AOL LLC, a Delaware Limited Liability Company · 2008
- Interactive television system and methodology360US 6,193,610 B1William Junkin Trust · 2001
- Electronic invitations for an on-line game337US 7,828,661 B1AOL Inc. · 2010
- Automatic player information generation for interactive entertainment321US 8,157,653 B2Sony Computer Entertainment America LLC · 2012
- Interactive system allowing real time participation311US 5,860,862 AWilliam W. Junkin Trust · 1999