A63F 13/60
Generating or modifying game content before or while executing the game program
Official title: Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
A63F13/60 (Generating or modifying game content before or while executing the game program) appears on 7,007 US grants and 9,702 published applications in this corpus.
Search patents in A63F- Granted patents
- 7,007
- Published applications
- 9,702
- Assignees
- 1,895
- Inventors
- 13,635
- Latest grant
- 6 Oct 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1981 | 1 | 0 |
| 1982 | 2 | 0 |
| 1983 | 0 | 0 |
| 1984 | 0 | 0 |
| 1985 | 1 | 0 |
| 1986 | 1 | 0 |
| 1987 | 4 | 0 |
| 1988 | 2 | 0 |
| 1989 | 2 | 0 |
| 1990 | 1 | 0 |
| 1991 | 2 | 0 |
| 1992 | 5 | 0 |
| 1993 | 1 | 0 |
| 1994 | 3 | 0 |
| 1995 | 6 | 0 |
| 1996 | 15 | 0 |
| 1997 | 14 | 0 |
| 1998 | 13 | 0 |
| 1999 | 20 | 0 |
| 2000 | 21 | 0 |
| 2001 | 26 | 24 |
| 2002 | 36 | 93 |
| 2003 | 38 | 64 |
| 2004 | 41 | 98 |
| 2005 | 27 | 89 |
| 2006 | 40 | 116 |
| 2007 | 25 | 154 |
| 2008 | 39 | 145 |
| 2009 | 32 | 207 |
| 2010 | 71 | 228 |
| 2011 | 77 | 244 |
| 2012 | 197 | 375 |
| 2013 | 212 | 341 |
| 2014 | 323 | 461 |
| 2015 | 276 | 405 |
| 2016 | 350 | 375 |
| 2017 | 435 | 434 |
| 2018 | 358 | 437 |
| 2019 | 506 | 551 |
| 2020 | 519 | 645 |
| 2021 | 558 | 724 |
| 2022 | 619 | 684 |
| 2023 | 601 | 795 |
| 2024 | 647 | 794 |
| 2025 | 542 | 707 |
| 2026 | 298 | 512 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Subgroups
Granted patents
Recent patents
- Systems and methods for automatic media generation for game session previews6 Oct 2026US 12,752,190 B2GameChanger Media, Inc.
- Automated layout design for building game worlds6 Oct 2026US 12,752,191 B2Autodesk, Inc.
- Open game engine and marketplace with associated game editing and creation tools6 Oct 2026US 12,752,192 B2Electronic Arts Inc.
- AI player model gameplay training and highlight review6 Oct 2026US 12,752,193 B2Sony Interactive Entertainment Inc.
- Automatic creation and recommendation of video game fragments6 Oct 2026US 12,752,194 B2Sony Interactive Entertainment Inc.
- Gamified physical therapy rehabilitation system8 Oct 2026US 2026/0306910 A1
- Immersive Full-Body Game Control Systems and Methods8 Oct 2026US 2026/0306939 A1
- Tracking and representing video game help sessions8 Oct 2026US 2026/0306949 A1Microsoft Technology Licensing, LLC
- Game device8 Oct 2026US 2026/0306953 A1Tomy Company, Ltd.
- Method for real-time spatial haptic rendering via dynamic priority management and distance-based object culling using intelligent haptic signal mediation1 Oct 2026US 2026/0295386 A1Nokia Technologies Oy
Most cited
By later US patents
- Distributed electronic entertainment method and apparatus1,916US 7,657,910 B1E-Cast, Inc. · 2010
- Illusion of skill game machine for a gaming system1,230US 4,582,324 ABally Manufacturing Corporation · 1986
- System and method for augmented and virtual reality924US 9,215,293 B2Magic Leap, Inc. · 2015
- Event-driven alteration of avatars833US 7,775,885 B2Leviathan Entertainment, LLC · 2010
- Real time simulation using position sensing791US 6,152,856 AReal Vision Co., Ltd. · 2000