A63F 13/67
Adaptively or by learning from player actions
Official title: adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
A63F13/67 (Adaptively or by learning from player actions) appears on 1,610 US grants and 2,297 published applications in this corpus.
Search patents in A63F- Granted patents
- 1,610
- Published applications
- 2,297
- Assignees
- 547
- Inventors
- 3,696
- Latest grant
- 6 Oct 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1986 | 1 | 0 |
| 1987 | 2 | 0 |
| 1988 | 0 | 0 |
| 1989 | 0 | 0 |
| 1990 | 0 | 0 |
| 1991 | 1 | 0 |
| 1992 | 1 | 0 |
| 1993 | 1 | 0 |
| 1994 | 1 | 0 |
| 1995 | 0 | 0 |
| 1996 | 0 | 0 |
| 1997 | 2 | 0 |
| 1998 | 3 | 0 |
| 1999 | 2 | 0 |
| 2000 | 5 | 0 |
| 2001 | 5 | 3 |
| 2002 | 5 | 7 |
| 2003 | 6 | 5 |
| 2004 | 4 | 9 |
| 2005 | 2 | 5 |
| 2006 | 3 | 6 |
| 2007 | 3 | 11 |
| 2008 | 6 | 17 |
| 2009 | 5 | 29 |
| 2010 | 8 | 26 |
| 2011 | 18 | 38 |
| 2012 | 31 | 37 |
| 2013 | 30 | 40 |
| 2014 | 26 | 49 |
| 2015 | 45 | 61 |
| 2016 | 50 | 70 |
| 2017 | 67 | 79 |
| 2018 | 69 | 84 |
| 2019 | 96 | 129 |
| 2020 | 109 | 159 |
| 2021 | 146 | 239 |
| 2022 | 189 | 212 |
| 2023 | 185 | 238 |
| 2024 | 203 | 256 |
| 2025 | 176 | 277 |
| 2026 | 104 | 211 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Recent patents
- AI player model gameplay training and highlight review6 Oct 2026US 12,752,193 B2Sony Interactive Entertainment Inc.
- Automatic creation and recommendation of video game fragments6 Oct 2026US 12,752,194 B2Sony Interactive Entertainment Inc.
- Method, etc. for generating trained model for predicting action to be selected by user29 Sep 2026US 12,746,475 B2Cygames, Inc.
- Systems and methods for displaying player matchups with dynamically selected difficulty levels29 Sep 2026US 12,746,476 B2Aristocrat Technologies, Inc.
- Latency management with deep learning based prediction in gaming applications22 Sep 2026US 12,741,206 B2InterDigital Madison Patent Holdings, SAS
- Gamified physical therapy rehabilitation system8 Oct 2026US 2026/0306910 A1
- Responsive ai teammate1 Oct 2026US 2026/0295427 A1Sony Interactive Entertainment Inc.
- Ai-driven narrative decision-making engine in a game development system1 Oct 2026US 2026/0295428 A1Microsoft Technology Licensing, LLC
- Ai-adapted non-player character for video game system1 Oct 2026US 2026/0295429 A1Sony Interactive Entertainment Inc.
- Game Development Using Machine Learning to Reduce Latency1 Oct 2026US 2026/0295430 A1Sony Interactive Entertainment Inc.
Most cited
By later US patents
- Illusion of skill game machine for a gaming system1,230US 4,582,324 ABally Manufacturing Corporation · 1986
- Event-driven alteration of avatars833US 7,775,885 B2Leviathan Entertainment, LLC · 2010
- System and method for improving fitness equipment and exercise469US 5,947,868 A1999
- Simulation device for fostering a virtual creature397US 6,227,966 B1Bandai Co., Ltd. · 2001
- Video game difficulty level adjuster dependent upon player's aerobic activity level during exercise341US 5,001,632 A1991