Ai-adapted non-player character for video game system
AssigneeSony Interactive Entertainment Inc.
InventorsAdrian Harris, Elizabeth Ruth Juenger, Crystal Fiel, Bethany Tinklenberg
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AssigneeSony Interactive Entertainment Inc.
InventorsAdrian Harris, Elizabeth Ruth Juenger, Crystal Fiel, Bethany Tinklenberg
Estimating the term…
Techniques disclosed herein pertain to improving video game systems and, particularly, improving video game systems using an artificial intelligence-adapted non-player character. In some examples, player data and video game data from at least one of a video game console and a video game device are collected. The player data and the video game data represent at least one encounter between a non-player character and a video game player during execution of a video game. Input data for a machine learning model is generated from the player data and the video game data, and the input data is used to obtain non-player character content from the machine learning model. Video game content associated with a video game is modified using the non-player character content.
A method comprising:
A video game platform comprising:
One or more non-transitory computer-readable media storing computer-readable instructions that, when executed by one or more processors, cause a video game platform to perform operations comprising:
Dependencies are inferred from the claim text.