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US 12,752,194 B2Granted
Automatic creation and recommendation of video game fragments
AssigneeSony Interactive Entertainment Inc.
InventorsTrue Xiong, Charles McCoy
Life of this patent
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Abstract
A computer-implemented method includes obtaining one or more preferences of a user for a video gaming session, identifying, using a trained machine learning model, a playable fragment of a video game based on a perceived match with the one or more preferences, recommending the playable fragment to the user, receiving fragment feedback from the user while or after the user plays the playable fragment, and updating the trained machine learning model based on the fragment feedback.
Claims28
A computer-implemented method comprising:
- obtaining one or more preferences of a user for a video gaming session;
- generating, using a trained machine learning model, a playable fragment of a video game based on a match with the one or more preferences and based on analyzed gameplay of the video game recommending the playable fragment to the user;
- receiving feedback of the user while or after the user plays the playable fragment;
- and
- updating the trained machine learning model based on the feedback.
2 more elements
A system comprising:
- one or more processors;
- and
- one or more memories including instructions executable by the one or more processors to cause the one or more processors to perform operations comprising:
- obtain one or more preferences of a user for a video gaming session;
- generate, using a trained machine learning model, a playable fragment of a video game based on a match with the one or more preferences and based on analyzed gameplay of the video game
- recommend the playable fragment to the user;
- receive feedback of the user while or after the user plays the playable fragment;
- and
- update the trained machine learning model based on the feedback.
6 more elements
Dependencies are inferred from the claim text.