Automated layout design for building game worlds
AssigneeAutodesk, Inc.
InventorsYi Wang, Adam Gaier, Dale Zhao, Hilmar Alexander Koch, Jieliang Luo, Christopher Michael Wade, Evan Atherton
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AssigneeAutodesk, Inc.
InventorsYi Wang, Adam Gaier, Dale Zhao, Hilmar Alexander Koch, Jieliang Luo, Christopher Michael Wade, Evan Atherton
Estimating the term…
A method and system provide the ability to build a game world. A story is obtained that provides a textual narrative of a sequence of events. Plot facilities and a set of constraints are extracted from the story. Each of the plot facilities is a conceptual location where an event happens in the story. Each constraint defines a spatial relation between plot facilities. A map is generated based on the set of constraints by: generating a terrain of two dimensional (2D) polygons that is each associated with a biome type, and assigning each plot facility to a point on the terrain. The assigning complies with a maximum number of constraints and utilizes reinforcement learning (RL) to optimize positions of the points.
A computer-implemented method for building a game world, comprising:
A computer-implemented system for building a game world, comprising:
Dependencies are inferred from the claim text.