A63F 13/65
Automatically by game devices or servers from real world data
Official title: automatically by game devices or servers from real world data, e.g. measurement in live racing competition
A63F13/65 (Automatically by game devices or servers from real world data) appears on 2,581 US grants and 3,532 published applications in this corpus.
Search patents in A63F- Granted patents
- 2,581
- Published applications
- 3,532
- Assignees
- 965
- Inventors
- 5,410
- Latest grant
- 22 Sep 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1982 | 1 | 0 |
| 1983 | 0 | 0 |
| 1984 | 0 | 0 |
| 1985 | 0 | 0 |
| 1986 | 0 | 0 |
| 1987 | 2 | 0 |
| 1988 | 1 | 0 |
| 1989 | 1 | 0 |
| 1990 | 1 | 0 |
| 1991 | 1 | 0 |
| 1992 | 1 | 0 |
| 1993 | 0 | 0 |
| 1994 | 1 | 0 |
| 1995 | 1 | 0 |
| 1996 | 3 | 0 |
| 1997 | 4 | 0 |
| 1998 | 7 | 0 |
| 1999 | 5 | 0 |
| 2000 | 8 | 0 |
| 2001 | 8 | 4 |
| 2002 | 11 | 30 |
| 2003 | 12 | 27 |
| 2004 | 13 | 38 |
| 2005 | 14 | 41 |
| 2006 | 18 | 49 |
| 2007 | 12 | 58 |
| 2008 | 16 | 55 |
| 2009 | 15 | 73 |
| 2010 | 29 | 70 |
| 2011 | 30 | 106 |
| 2012 | 61 | 170 |
| 2013 | 89 | 148 |
| 2014 | 137 | 188 |
| 2015 | 126 | 150 |
| 2016 | 127 | 149 |
| 2017 | 160 | 171 |
| 2018 | 134 | 179 |
| 2019 | 180 | 218 |
| 2020 | 203 | 264 |
| 2021 | 208 | 268 |
| 2022 | 228 | 231 |
| 2023 | 225 | 296 |
| 2024 | 222 | 228 |
| 2025 | 190 | 187 |
| 2026 | 76 | 134 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Subgroups
Granted patents
Recent patents
- Systems and methods for training and applying virtual occurrences with modifiable outcomes to a virtual character using telematics data of one or more real trips22 Sep 2026US 12,741,217 B2Quanata, LLC
- Virtual object dynamic change method, apparatus, and device, and storage medium15 Sep 2026US 12,734,440 B2Tencent Technology (Shenzhen) Company Limited
- Web browser derived content including real-time visualizations in a three-dimensional gaming environment1 Sep 2026US 12,725,368 B1Astro Virtual, Inc.
- Content item for display in location-based game18 Aug 2026US 12,708,852 B2Niantic, Inc.
- System and method of incenting positive driving behaviour18 Aug 2026US 12,708,855 B2
- Game device8 Oct 2026US 2026/0306953 A1Tomy Company, Ltd.
- Accessing artificial reality content through a handheld device1 Oct 2026US 2026/0295410 A1Meta Platforms Technologies, LLC
- Non-transitory computer-readable storage media, system, and computer-implemented method1 Oct 2026US 2026/0295426 A1Nintendo Co., Ltd.
- Generation of listing of virtual elements in a game1 Oct 2026US 2026/0295438 A1
- System24 Sep 2026US 2026/0284534 A1SoftBank Group Corp.
Most cited
By later US patents
- System and method for augmented and virtual reality924US 9,215,293 B2Magic Leap, Inc. · 2015
- Real time simulation using position sensing791US 6,152,856 AReal Vision Co., Ltd. · 2000
- System and method for permitting three-dimensional navigation through a virtual reality environment using camera-based gesture inputs647US 6,181,343 B2Philips Electronics North America Corporation · 2001
- Interactive game system581US 6,227,974 B1NDS Limited · 2001
- Interactive video display system547US 7,348,963 B2Reactrix Systems, Inc. · 2008