A63F 13/525
Changing parameters of virtual cameras
A63F13/525 (Changing parameters of virtual cameras) appears on 1,820 US grants and 2,181 published applications in this corpus.
Search patents in A63F- Granted patents
- 1,820
- Published applications
- 2,181
- Assignees
- 444
- Inventors
- 3,326
- Latest grant
- 22 Sep 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1984 | 1 | 0 |
| 1985 | 0 | 0 |
| 1986 | 0 | 0 |
| 1987 | 0 | 0 |
| 1988 | 0 | 0 |
| 1989 | 0 | 0 |
| 1990 | 0 | 0 |
| 1991 | 0 | 0 |
| 1992 | 0 | 0 |
| 1993 | 0 | 0 |
| 1994 | 0 | 0 |
| 1995 | 2 | 0 |
| 1996 | 0 | 0 |
| 1997 | 1 | 0 |
| 1998 | 6 | 0 |
| 1999 | 13 | 0 |
| 2000 | 10 | 0 |
| 2001 | 29 | 26 |
| 2002 | 33 | 32 |
| 2003 | 26 | 31 |
| 2004 | 23 | 26 |
| 2005 | 13 | 19 |
| 2006 | 21 | 25 |
| 2007 | 14 | 34 |
| 2008 | 14 | 29 |
| 2009 | 20 | 40 |
| 2010 | 25 | 56 |
| 2011 | 22 | 64 |
| 2012 | 57 | 134 |
| 2013 | 51 | 58 |
| 2014 | 83 | 74 |
| 2015 | 66 | 59 |
| 2016 | 57 | 50 |
| 2017 | 92 | 106 |
| 2018 | 93 | 174 |
| 2019 | 138 | 161 |
| 2020 | 147 | 166 |
| 2021 | 155 | 177 |
| 2022 | 159 | 164 |
| 2023 | 126 | 158 |
| 2024 | 144 | 125 |
| 2025 | 113 | 100 |
| 2026 | 66 | 93 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Subgroups
Granted patents
Recent patents
- Information processing apparatus and information processing system22 Sep 2026US 12,741,211 B2Sony Group Corporation
- On demand toggle of augmented reality and virtual reality experiences15 Sep 2026US 12,734,442 B2Igt
- Information processing device, information processing method, and program15 Sep 2026US 12,734,443 B2Gree Holdings, Inc.
- Computer-readable non-transitory storage medium having game program stored therein, game processing system, game processing apparatus, and game processing method15 Sep 2026US 12,734,448 B2Nintendo Co., Ltd.
- Display method and apparatus of scene picture, terminal, and storage medium1 Sep 2026US 12,722,079 B2Tencent Technology (Shenzhen) Company Limited
- Releasing method for skill in game, electronic device, and non-transitory computer-readable storage medium8 Oct 2026US 2026/0306947 A1Netease (Hangzhou) Network Co., Ltd.
- Three-dimensional placeholder representations of large-scale assets in gaming applications1 Oct 2026US 2026/0295400 A1Sony Interactive Entertainment Inc.
- Simulated state driven neural rendering for spectating gameplay1 Oct 2026US 2026/0295442 A1Electronic Arts Inc.
- Information processing apparatus, computer-implemented method, and non-transitory computer-readable storage media1 Oct 2026US 2026/0295443 A1Nintendo Co., Ltd.
- One or more computer-readable storage media, game system, and computer-implemented method24 Sep 2026US 2026/0284528 A1Nintendo Co., Ltd.
Most cited
By later US patents
- Cinematic techniques in avatar-centric communication during a multi-user online simulation639US 7,386,799 B1Forterra Systems, Inc. · 2008
- Dynamic entering and leaving of virtual-reality environments navigated by different HMD users505US 10,657,701 B2Sony Interactive Entertainment Inc. · 2020
- Shooting game machine and method of computing the same350US 5,853,324 ANamco Ltd. · 1998
- Game device, game controlling method and program344US 7,452,275 B2Konami Digital Entertainment Co., Ltd. · 2008
- Video game system using memory module316US 6,022,274 ANintendo Co., Ltd. · 2000