A63F 13/52
Involving aspects of the displayed game scene
Official title: involving aspects of the displayed game scene
A63F13/52 (Involving aspects of the displayed game scene) appears on 3,639 US grants and 4,866 published applications in this corpus.
Search patents in A63F- Granted patents
- 3,639
- Published applications
- 4,866
- Assignees
- 861
- Inventors
- 7,308
- Latest grant
- 29 Sep 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1979 | 2 | 0 |
| 1980 | 1 | 0 |
| 1981 | 0 | 0 |
| 1982 | 2 | 0 |
| 1983 | 1 | 0 |
| 1984 | 1 | 0 |
| 1985 | 1 | 0 |
| 1986 | 2 | 0 |
| 1987 | 3 | 0 |
| 1988 | 1 | 0 |
| 1989 | 2 | 0 |
| 1990 | 0 | 0 |
| 1991 | 0 | 0 |
| 1992 | 0 | 0 |
| 1993 | 2 | 0 |
| 1994 | 4 | 0 |
| 1995 | 8 | 0 |
| 1996 | 3 | 0 |
| 1997 | 9 | 0 |
| 1998 | 16 | 0 |
| 1999 | 25 | 0 |
| 2000 | 24 | 0 |
| 2001 | 52 | 45 |
| 2002 | 58 | 72 |
| 2003 | 52 | 66 |
| 2004 | 48 | 61 |
| 2005 | 38 | 58 |
| 2006 | 55 | 77 |
| 2007 | 25 | 73 |
| 2008 | 32 | 87 |
| 2009 | 31 | 141 |
| 2010 | 54 | 107 |
| 2011 | 56 | 116 |
| 2012 | 112 | 207 |
| 2013 | 113 | 134 |
| 2014 | 152 | 154 |
| 2015 | 130 | 119 |
| 2016 | 125 | 114 |
| 2017 | 160 | 195 |
| 2018 | 170 | 287 |
| 2019 | 236 | 288 |
| 2020 | 271 | 287 |
| 2021 | 263 | 293 |
| 2022 | 276 | 320 |
| 2023 | 236 | 390 |
| 2024 | 287 | 426 |
| 2025 | 297 | 390 |
| 2026 | 203 | 359 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Subgroups
Granted patents
Recent patents
- Information processing apparatus and image generating method29 Sep 2026US 12,746,464 B2Sony Interactive Entertainment Inc.
- Systems and methods for dynamically, automatically generating and/or filtering shadow maps in a video game29 Sep 2026US 12,746,467 B2Activision Publishing, Inc.
- Methods of externally-rendering an avatar29 Sep 2026US 12,746,468 B2Sony Interactive Entertainment Europe Limited
- Predicting the appearance of deformable objects in video games29 Sep 2026US 12,746,469 B2Electronic Arts Inc.
- System, game device, method, and program for determining motion sequence29 Sep 2026US 12,746,473 B2Cygames, Inc.
- Immersive Full-Body Game Control Systems and Methods8 Oct 2026US 2026/0306939 A1
- Generation of training data for improved super-resolution models or downscaler networks8 Oct 2026US 2026/0306944 A1Microsoft Technology Licensing, LLC
- Predicting the Appearance of Deformable Objects in Video Games8 Oct 2026US 2026/0306945 A1Electronic Arts Inc.
- Releasing method for skill in game, electronic device, and non-transitory computer-readable storage medium8 Oct 2026US 2026/0306947 A1Netease (Hangzhou) Network Co., Ltd.
- Virtual character obtaining method and apparatus, storage medium, and electronic device8 Oct 2026US 2026/0306951 A1Tencent Technology (Shenzhen) Company Limited
Most cited
By later US patents
- Method and system for automatically tracking a zoomed video image730US 5,610,653 A1997
- Method for diagnosis and treatment of psychological and emotional conditions using a microprocessor-based virtual reality simulator728US 6,186,145 B1Health Hero Network, Inc. · 2001
- Interactive exercise apparatus645US 5,690,582 ATectrix Fitness Equipment, Inc. · 1997
- Cinematic techniques in avatar-centric communication during a multi-user online simulation639US 7,386,799 B1Forterra Systems, Inc. · 2008
- Man machine interfaces and applications625US 7,042,440 B22006