A63F 13/50
Controlling the output signals based on the game progress
A63F13/50 (Controlling the output signals based on the game progress) appears on 8,326 US grants and 10,892 published applications in this corpus.
Search patents in A63F- Granted patents
- 8,326
- Published applications
- 10,892
- Assignees
- 1,652
- Inventors
- 14,443
- Latest grant
- 6 Oct 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1977 | 1 | 0 |
| 1978 | 1 | 0 |
| 1979 | 4 | 0 |
| 1980 | 1 | 0 |
| 1981 | 0 | 0 |
| 1982 | 3 | 0 |
| 1983 | 1 | 0 |
| 1984 | 2 | 0 |
| 1985 | 7 | 0 |
| 1986 | 5 | 0 |
| 1987 | 4 | 0 |
| 1988 | 2 | 0 |
| 1989 | 2 | 0 |
| 1990 | 3 | 0 |
| 1991 | 0 | 0 |
| 1992 | 6 | 0 |
| 1993 | 8 | 0 |
| 1994 | 7 | 0 |
| 1995 | 17 | 0 |
| 1996 | 12 | 0 |
| 1997 | 28 | 0 |
| 1998 | 30 | 0 |
| 1999 | 39 | 0 |
| 2000 | 47 | 0 |
| 2001 | 97 | 76 |
| 2002 | 105 | 144 |
| 2003 | 97 | 115 |
| 2004 | 82 | 132 |
| 2005 | 67 | 134 |
| 2006 | 84 | 143 |
| 2007 | 53 | 162 |
| 2008 | 57 | 192 |
| 2009 | 72 | 291 |
| 2010 | 120 | 273 |
| 2011 | 130 | 311 |
| 2012 | 239 | 443 |
| 2013 | 288 | 401 |
| 2014 | 382 | 424 |
| 2015 | 314 | 339 |
| 2016 | 357 | 369 |
| 2017 | 434 | 478 |
| 2018 | 406 | 560 |
| 2019 | 583 | 602 |
| 2020 | 582 | 646 |
| 2021 | 608 | 712 |
| 2022 | 625 | 743 |
| 2023 | 585 | 842 |
| 2024 | 651 | 919 |
| 2025 | 652 | 748 |
| 2026 | 426 | 693 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Subgroups
Granted patents
Recent patents
- Method for displaying virtual interactive object, and electronic device and storage medium thereof6 Oct 2026US 12,752,188 B2Netease (Hangzhou) Network Co., Ltd.
- Method for controlling virtual object to release skills, terminal, medium, and program product6 Oct 2026US 12,752,189 B2Tencent Technology (Shenzhen) Company Limited
- Automatic creation and recommendation of video game fragments6 Oct 2026US 12,752,194 B2Sony Interactive Entertainment Inc.
- Program, method and information processing apparatus6 Oct 2026US 12,752,197 B2Bank of Innovation, Inc.
- Entertainment system, a method and a computer program29 Sep 2026US 12,746,460 B2Sony Interactive Entertainment Inc.
- Non-transitory computer-readable storage medium having information processing program stored therein, information processing method, and information processing system8 Oct 2026US 2026/0306938 A1Nintendo Co., Ltd.
- Immersive Full-Body Game Control Systems and Methods8 Oct 2026US 2026/0306939 A1
- Generation of training data for improved super-resolution models or downscaler networks8 Oct 2026US 2026/0306944 A1Microsoft Technology Licensing, LLC
- Predicting the Appearance of Deformable Objects in Video Games8 Oct 2026US 2026/0306945 A1Electronic Arts Inc.
- Ai-driven video game setting suggestions8 Oct 2026US 2026/0306946 A1Sony Interactive Entertainment Inc.
Most cited
By later US patents
- Distributed electronic entertainment method and apparatus1,916US 7,657,910 B1E-Cast, Inc. · 2010
- Interactive movement and contact simulation game903US 5,913,727 A1999
- Method and system for automatically tracking a zoomed video image730US 5,610,653 A1997
- Method for diagnosis and treatment of psychological and emotional conditions using a microprocessor-based virtual reality simulator728US 6,186,145 B1Health Hero Network, Inc. · 2001
- Electronic television program guide schedule system and method including virtual channels670US 5,585,866 A1996