A63F 13/54
Involving acoustic signals
Official title: involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
A63F13/54 (Involving acoustic signals) appears on 1,163 US grants and 1,552 published applications in this corpus.
Search patents in A63F- Granted patents
- 1,163
- Published applications
- 1,552
- Assignees
- 413
- Inventors
- 2,528
- Latest grant
- 29 Sep 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1984 | 1 | 0 |
| 1985 | 1 | 0 |
| 1986 | 1 | 0 |
| 1987 | 1 | 0 |
| 1988 | 0 | 0 |
| 1989 | 0 | 0 |
| 1990 | 1 | 0 |
| 1991 | 0 | 0 |
| 1992 | 5 | 0 |
| 1993 | 2 | 0 |
| 1994 | 0 | 0 |
| 1995 | 3 | 0 |
| 1996 | 5 | 0 |
| 1997 | 7 | 0 |
| 1998 | 7 | 0 |
| 1999 | 13 | 0 |
| 2000 | 10 | 0 |
| 2001 | 19 | 14 |
| 2002 | 16 | 23 |
| 2003 | 21 | 16 |
| 2004 | 17 | 31 |
| 2005 | 12 | 25 |
| 2006 | 11 | 23 |
| 2007 | 11 | 24 |
| 2008 | 9 | 31 |
| 2009 | 8 | 48 |
| 2010 | 20 | 50 |
| 2011 | 17 | 80 |
| 2012 | 42 | 67 |
| 2013 | 59 | 68 |
| 2014 | 64 | 52 |
| 2015 | 38 | 47 |
| 2016 | 44 | 60 |
| 2017 | 62 | 44 |
| 2018 | 46 | 67 |
| 2019 | 82 | 80 |
| 2020 | 76 | 78 |
| 2021 | 68 | 80 |
| 2022 | 69 | 91 |
| 2023 | 73 | 107 |
| 2024 | 82 | 121 |
| 2025 | 100 | 103 |
| 2026 | 40 | 122 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Recent patents
- Method and apparatus for analyzing user-generated performance data29 Sep 2026US 12,746,466 B2GN Store Nord A/S
- Systems and methods for identifying a location of a sound source29 Sep 2026US 12,746,471 B2Sony Interactive Entertainment Inc.
- Transfer function generation system and method22 Sep 2026US 12,744,024 B2Sony Interactive Entertainment Inc.
- Sequentially operated modules15 Sep 2026US 12,734,435 B2May Patents Ltd.
- Non-transitory computer readable medium, information processing method, and information processing system15 Sep 2026US 12,734,446 B2Cygames, Inc.
- Non-transitory computer-readable storage medium having information processing program stored therein, information processing method, and information processing system8 Oct 2026US 2026/0306938 A1Nintendo Co., Ltd.
- A method, device, system, and software for a computer-implemented method for playback of game audio by use of representative audio objects at runtime8 Oct 2026US 2026/0306950 A1Dolby Laboratories Licensing Corporation
- Vibration control system, non-transitory computer-readable storage media, and method1 Oct 2026US 2026/0295384 A1Nintendo Co., Ltd.
- Game system, information processing method, and computer-readable medium1 Oct 2026US 2026/0295415 A1Nintendo Co., Ltd.
- Game apparatus, game system, program, and volume adjusting method1 Oct 2026US 2026/0295416 A1Nintendo Co., Ltd.
Most cited
By later US patents
- Distributed electronic entertainment method and apparatus1,916US 7,657,910 B1E-Cast, Inc. · 2010
- Interactive movement and contact simulation game903US 5,913,727 A1999
- System for communication using a broadcast audio signal485US 5,213,337 A1993
- Game apparatus, storage medium, and computer program that adjust level of game difficulty406US 7,367,887 B2Namco Bandai Games Inc. · 2008
- Interactive computer-based entertainment system392US 5,795,228 ARidefilm Corporation · 1998