Systems and methods for identifying a location of a sound source
AssigneeSony Interactive Entertainment Inc.
InventorsVictoria Dorn, Andres Aceves, David Henshaw
Life of this patent
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Abstract
A method for identifying a location of a sound source is described. The method includes determining whether a predetermined condition regarding the sound source in a game is achieved during a play of the game and modifying first audio data generated based on a first sound received from a player in response to determining that the predetermined condition is achieved. The first audio data is modified in a three-dimensional audio space to output first modified audio data. The player controls the sound source in the game. The method includes providing the first modified audio data via a computer network to a client device to output a first modified sound.
Claims21
A method for identifying a location of a sound source, comprising:
- determining whether a predetermined condition regarding the sound source in a game is achieved during a play of the game, wherein the sound source is a virtual character;
- modifying first audio data generated based on a first sound received from a first player in response to determining that the predetermined condition is achieved, wherein the first audio data is modified in a three-dimensional audio space to output first modified audio data, wherein the first player controls the sound source in the game;
- and
- providing the first modified audio data via a computer network to a second player client device to output a first modified sound.
A server system for identifying a location of a sound source, comprising:
- a processor configured to:
- determine whether a predetermined condition regarding the sound source in a game is achieved during a play of the game, wherein the sound source is a virtual character;
- modify first audio data generated based on a first sound received from a first player in response to determining that the predetermined condition is achieved, wherein the first audio data is modified in a three-dimensional audio space to output first modified audio data;
- and
- provide the first modified audio data via a computer network to a second player client device to output a first modified sound;
- and
- a memory device coupled to the processor.
A non-transitory computer readable medium containing program instructions for identifying a location of a sound source, wherein execution of the program instructions by one or more processors of a computer system causes the one or more processors to carry out operations comprising:
- determining whether a predetermined condition regarding the sound source in a game is achieved during a play of the game, wherein the sound source is a virtual character;
- modifying first audio data generated based on a first sound received from a first player in response to determining that the predetermined condition is achieved, wherein the first audio data is modified in a three-dimensional audio space to output first modified audio data, wherein the first player controls the sound source in the game;
- and
- providing the first modified audio data via a computer network to a second player client device to output a first modified sound.
Dependencies are inferred from the claim text.