Program, method and information processing apparatus
AssigneeBank of Innovation, Inc.
InventorTakahiro Furukawa
Life of this patent
Estimating the term…
Abstract
A game program causes a processor to execute the steps of presenting a first game field associated with a first player to the first player; matching the first player and a second player different from the first player based on an input operation of the first player and an input operation of the second player; and associating a specific game object shared by the first and second players with the matched first player and second player. In the presenting step, the first game field is presented to the first player with both a game object that only the first player can operate and the specific game object arranged in the first game field.
Claims10
A non-transitory computer readable medium storing a game program to be executed by a computer including a processor, the game program causing the processor to execute:
- presenting a game field of a first player associated with the first player, to the first player;
- matching the first player and a plurality of second players different from the first player, based on an input operation of the first player and an input operation of the plurality of second players;
- and
- associating a shared game object shared by the first player and the second players, respectively, with the plurality of second players matched with the first player,
- wherein the presenting comprises:
- displaying information of the plurality of second players matched with the first player;
- accepting a designating operation for designating any one of the plurality of second players, from the first player;
- calling a shared space information database for the first player and the designated second player and referring to a facility object list database for a shared space linked with the shared space information database;
- drawing, in the game field of the first player, only the shared game object associated with the first player and the designated second player among shared game objects respectively associated with other matched players, based on coordinates of each facility called from the facility object list database;
- performing the presenting of the game field of the first player to the first player;
- presenting the game field of the first player so that a personal space of the first player and a shared space with a designated second player are continuously displayed;
- and
- controlling visual movement in a virtual space between the personal space and the shared space in response to a user operation on a touch sensitive device of the first player.
A method executed by a computer including a processor, comprising:
- presenting a game field of a first player associated with the first player, to the first player;
- matching the first player and a plurality of second players different from the first player, based on an input operation of the first player and an input operation of the plurality of second players;
- and
- associating a shared game object shared by the first and the second players, respectively, with the plurality of second players matched with the first player,
- wherein the presenting comprises:
- displaying information of the plurality of second players matched with the first player;
- accepting a designating operation for designating any one of the plurality of second players, from the first player;
- calling a shared space information database for the first player and the designated second player and referring to a facility object list database for a shared space linked with the shared space information database;
- drawing, in the game field of the first player, only the shared game object associated with the first player and the designated second player among shared game objects respectively associated with other matched players, based on coordinates of each facility called from the facility object list database;
- performing the presenting of the game field of the first player to the first:
- player;
- presenting the game field of the first player so that a personal space of the first player and a shared space with a designated second player are continuously displayed;
- and
- controlling visual movement in a virtual space between the personal space and the shared space in response to a user operation on a touch sensitive device of the first player.
An information processing apparatus comprising a processor configured to execute:
- presenting a game field of a first player associated with the first player, to the first player;
- matching the first player and a plurality of second players different from the first player, based on an input operation of the first player and an input operation of the plurality of second players;
- and
- associating a shared game object shared by the first and the second players, respectively, with the plurality of second players matched with the first player,
- wherein the presenting comprises:
- displaying information of the plurality of second players matched with the first player;
- accepting a designating operation for designating any one of the plurality of second players, from the first player;
- calling a shared space information database for the first player and the designated second player and referring to a facility object list database for a shared space linked with the shared space information database;
- drawing, in the game field of the first player, only the shared game object associated with the first player and the designated second player among shared game objects respectively associated with other matched players, based on coordinates of each facility called from the facility object list database;
- performing the presenting of the game field of the first player to the first player;
- presenting the game field of the first player so that a personal space of the first player and a shared space with a designated second player are continuously displayed;
- and
- controlling visual movement in a virtual space between the personal space and the shared space in response to a user operation on a touch sensitive device of the first player.
Dependencies are inferred from the claim text.