Computer-readable non-transitory storage medium having game program stored therein, game processing system, game processing apparatus, and game processing method
AssigneeNintendo Co., Ltd.
InventorsNaoki Mineta, Tatsuya Shinada
Life of this patent
Estimating the term…
Abstract
On the basis of orthographic projection, objects in a virtual space are drawn in a frame buffer, and further, in a first scene in a game, drawing is performed while transformation is performed by a vertex shader such that, among the objects in the virtual space, at least a player character object and one or some of the terrain objects are moved to a near side and are enlarged, or are moved to a far side and are reduced.
Claims24
A non-transitory computer-readable storage medium having stored therein instructions that, when executed by a processor of an information processing apparatus, cause the information processing apparatus to provide execution comprising:
- in a virtual space where at least a player character object and terrain objects are placed, controlling at least the player character object and a virtual camera;
- and
- drawing, in a frame buffer, objects in the virtual space, on the basis of orthographic projection, and further, in a first scene in a game, drawing while performing, by a vertex shader, such transformation that, among the objects in the virtual space, at least the player character object and one or more of the terrain objects are moved to a near side in a depth direction and are enlarged, or are moved to a far side in a depth direction and are reduced.
A game processing system, comprising:
- a processor;
- and
- a memory storing computer readable instructions that, when executed by the processor, cause the game processing system to at least:
- in a virtual space where at least a player character object and terrain objects are placed, control at least the player character object and a virtual camera;
- and
- draw, in a frame buffer, objects in the virtual space, on the basis of orthographic projection, and further, in a first scene in a game, draw while performing, by a vertex shader, such transformation that, among the objects in the virtual space, at least the player character object and one or more of the terrain objects are moved to a near side in a depth direction and are enlarged, or are moved to a far side in a depth direction and are reduced.
A game processing apparatus, comprising:
- processing circuitry including at least one processor;
- and
- a display, wherein the processing circuitry is configured to:
- in a virtual space where at least a player character object and terrain objects are placed, control at least the player character object and a virtual camera;
- and
- draw, in a frame buffer, objects in the virtual space, on the basis of orthographic projection, and further, in a first scene in a game, draw while performing, by a vertex shader, such transformation that, among the objects in the virtual space, at least the player character object and one or more of the terrain objects are moved to a near side in a depth direction and are enlarged, or are moved to a far side in a depth direction and are reduced.
An information processing method executed by a processor configured to control a game processing system, the information processing method comprising:
- in a virtual space where at least a player character object and terrain objects are placed, controlling at least the player character object and a virtual camera;
- and
- drawing, in a frame buffer, objects in the virtual space, on the basis of orthographic projection, and further, in a first scene in a game, drawing while performing, by a vertex shader, such transformation that, among the objects in the virtual space, at least the player character object and one or more of the terrain objects are moved to a near side in a depth direction and are enlarged, or are moved to a far side in a depth direction and are reduced.
Dependencies are inferred from the claim text.