A63F 13/5252
Using two or more virtual cameras concurrently or sequentially
Official title: using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
A63F13/5252 (Using two or more virtual cameras concurrently or sequentially) appears on 322 US grants and 364 published applications in this corpus.
Search patents in A63F- Granted patents
- 322
- Published applications
- 364
- Assignees
- 107
- Inventors
- 607
- Latest grant
- 22 Sep 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1984 | 1 | 0 |
| 1985 | 0 | 0 |
| 1986 | 0 | 0 |
| 1987 | 0 | 0 |
| 1988 | 0 | 0 |
| 1989 | 0 | 0 |
| 1990 | 0 | 0 |
| 1991 | 0 | 0 |
| 1992 | 0 | 0 |
| 1993 | 0 | 0 |
| 1994 | 0 | 0 |
| 1995 | 0 | 0 |
| 1996 | 0 | 0 |
| 1997 | 0 | 0 |
| 1998 | 1 | 0 |
| 1999 | 2 | 0 |
| 2000 | 6 | 0 |
| 2001 | 9 | 7 |
| 2002 | 10 | 8 |
| 2003 | 4 | 5 |
| 2004 | 6 | 3 |
| 2005 | 1 | 2 |
| 2006 | 6 | 6 |
| 2007 | 3 | 9 |
| 2008 | 5 | 3 |
| 2009 | 3 | 9 |
| 2010 | 5 | 4 |
| 2011 | 2 | 20 |
| 2012 | 13 | 47 |
| 2013 | 9 | 16 |
| 2014 | 29 | 14 |
| 2015 | 23 | 5 |
| 2016 | 13 | 6 |
| 2017 | 10 | 12 |
| 2018 | 16 | 20 |
| 2019 | 12 | 10 |
| 2020 | 18 | 28 |
| 2021 | 27 | 27 |
| 2022 | 22 | 24 |
| 2023 | 14 | 25 |
| 2024 | 22 | 16 |
| 2025 | 21 | 20 |
| 2026 | 9 | 18 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Recent patents
- Information processing apparatus and information processing system22 Sep 2026US 12,741,211 B2Sony Group Corporation
- Image generation method and computer-readable medium4 Aug 2026US 12,700,170 B2CELSYS, Inc.
- Non-transitory computer-readable storage medium having information processing program stored therein, information processing system, and information processing method9 Jun 2026US 12,649,107 B2Nintendo Co., Ltd.
- Display control apparatus and display control method19 May 2026US 12,631,885 B2Sony Interactive Entertainment Inc.
- Controlled exposure to location-based virtual content5 May 2026US 12,619,774 B2Sightful Computers Ltd
- Display control method and apparatus for skill indicator, and electronic device17 Sep 2026US 2026/0273402 A1Netease (Hangzhou) Network Co., Ltd.
- Multi-dimensional neural object representations of large-scale assets in gaming applications17 Sep 2026US 2026/0273416 A1Sony Interactive Entertainment Inc.
- Mitigating motion sickness for players in gameplay sessions10 Sep 2026US 2026/0263922 A1
- One or more non-transitory computer-readable media, game system, information processing method, and information processing apparatus10 Sep 2026US 2026/0263949 A1Nintendo Co., Ltd.
- Mitigating motion sickness for spectators in gameplay sessions10 Sep 2026US 2026/0270494 A1
Most cited
By later US patents
- Cinematic techniques in avatar-centric communication during a multi-user online simulation639US 7,386,799 B1Forterra Systems, Inc. · 2008
- Real-time replay system for video game295US 6,699,127 B1Nintendo of America Inc. · 2004
- Dynamic join/exit of players during play of console-based video game210US 7,559,834 B1Microsoft Corporation · 2009
- Video game system and method with enhanced three-dimensional character and background control194US 6,155,926 ANintendo Co., Ltd. · 2000
- Competitive video game system and method of displaying images in competitive video game system184US 6,126,547 AKonami Corporation · 2000