A63F 13/497
Partially or entirely replaying previous game actions
A63F13/497 (Partially or entirely replaying previous game actions) appears on 569 US grants and 729 published applications in this corpus.
Search patents in A63F- Granted patents
- 569
- Published applications
- 729
- Assignees
- 186
- Inventors
- 1,153
- Latest grant
- 6 Oct 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1982 | 1 | 0 |
| 1983 | 0 | 0 |
| 1984 | 0 | 0 |
| 1985 | 0 | 0 |
| 1986 | 0 | 0 |
| 1987 | 0 | 0 |
| 1988 | 0 | 0 |
| 1989 | 0 | 0 |
| 1990 | 0 | 0 |
| 1991 | 0 | 0 |
| 1992 | 0 | 0 |
| 1993 | 3 | 0 |
| 1994 | 1 | 0 |
| 1995 | 3 | 0 |
| 1996 | 2 | 0 |
| 1997 | 1 | 0 |
| 1998 | 1 | 0 |
| 1999 | 0 | 0 |
| 2000 | 1 | 0 |
| 2001 | 3 | 3 |
| 2002 | 4 | 3 |
| 2003 | 3 | 4 |
| 2004 | 6 | 2 |
| 2005 | 2 | 1 |
| 2006 | 1 | 3 |
| 2007 | 1 | 6 |
| 2008 | 2 | 14 |
| 2009 | 1 | 17 |
| 2010 | 2 | 15 |
| 2011 | 3 | 8 |
| 2012 | 20 | 34 |
| 2013 | 18 | 16 |
| 2014 | 17 | 25 |
| 2015 | 15 | 30 |
| 2016 | 28 | 34 |
| 2017 | 26 | 44 |
| 2018 | 32 | 35 |
| 2019 | 44 | 51 |
| 2020 | 53 | 70 |
| 2021 | 58 | 62 |
| 2022 | 65 | 43 |
| 2023 | 52 | 48 |
| 2024 | 41 | 48 |
| 2025 | 36 | 57 |
| 2026 | 23 | 56 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Recent patents
- AI player model gameplay training and highlight review6 Oct 2026US 12,752,193 B2Sony Interactive Entertainment Inc.
- Automatic creation and recommendation of video game fragments6 Oct 2026US 12,752,194 B2Sony Interactive Entertainment Inc.
- Replay of game play between a video frame where a snapshot was captured and a selected video frame to begin a new game play of a video game6 Oct 2026US 12,752,200 B2Sony Interactive Entertainment Inc.
- Method and apparatus for analyzing user-generated performance data29 Sep 2026US 12,746,466 B2GN Store Nord A/S
- Live video-based interaction method and apparatus, device and storage medium21 Jul 2026US 12,685,933 B2Tencent Technology (Shenzhen) Company Limited
- Preferential timeline scrubbing in interactive games8 Oct 2026US 2026/0306943 A1Skydance Silicon Valley, LLC
- Simulated state driven neural rendering for spectating gameplay1 Oct 2026US 2026/0295442 A1Electronic Arts Inc.
- Multi-agent planning system for controlling non-player agents in a game17 Sep 2026US 2026/0273414 A1Bitpart AI, Inc.
- Ai-driven video game training and assistance3 Sep 2026US 2026/0257133 A1Sony Interactive Entertainment Inc.
- System, method, and device for analyzing game play video27 Aug 2026US 2026/0249200 A1WMC Analytics Inc.
Most cited
By later US patents
- Network architecture to support recording and playback of real-time video games348US 5,558,339 A1996
- Real-time replay system for video game295US 6,699,127 B1Nintendo of America Inc. · 2004
- Magical wand and interactive play experience279US 7,445,550 B2Creative Kingdoms, LLC · 2008
- Programmable video game controller224US 5,259,626 ASTD Electronic International Ltd. · 1993
- Wireless gaming system combining both physical and virtual play elements178US 8,248,367 B1Creative Kingdoms, LLC · 2012