A63F 13/49
Saving the game status
Official title: Saving the game status; Pausing or ending the game
A63F13/49 (Saving the game status) appears on 1,261 US grants and 1,554 published applications in this corpus.
Search patents in A63F- Granted patents
- 1,261
- Published applications
- 1,554
- Assignees
- 385
- Inventors
- 2,538
- Latest grant
- 6 Oct 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1982 | 1 | 0 |
| 1983 | 0 | 0 |
| 1984 | 0 | 0 |
| 1985 | 0 | 0 |
| 1986 | 1 | 0 |
| 1987 | 2 | 0 |
| 1988 | 2 | 0 |
| 1989 | 0 | 0 |
| 1990 | 0 | 0 |
| 1991 | 1 | 0 |
| 1992 | 1 | 0 |
| 1993 | 5 | 0 |
| 1994 | 2 | 0 |
| 1995 | 4 | 0 |
| 1996 | 4 | 0 |
| 1997 | 7 | 0 |
| 1998 | 5 | 0 |
| 1999 | 8 | 0 |
| 2000 | 8 | 0 |
| 2001 | 6 | 7 |
| 2002 | 11 | 18 |
| 2003 | 14 | 15 |
| 2004 | 14 | 17 |
| 2005 | 10 | 16 |
| 2006 | 6 | 21 |
| 2007 | 4 | 25 |
| 2008 | 7 | 31 |
| 2009 | 8 | 44 |
| 2010 | 18 | 40 |
| 2011 | 12 | 33 |
| 2012 | 39 | 78 |
| 2013 | 54 | 61 |
| 2014 | 57 | 78 |
| 2015 | 54 | 83 |
| 2016 | 67 | 69 |
| 2017 | 82 | 95 |
| 2018 | 69 | 74 |
| 2019 | 92 | 92 |
| 2020 | 92 | 121 |
| 2021 | 110 | 102 |
| 2022 | 100 | 88 |
| 2023 | 97 | 92 |
| 2024 | 79 | 91 |
| 2025 | 68 | 88 |
| 2026 | 40 | 75 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Subgroups
Granted patents
Recent patents
- AI player model gameplay training and highlight review6 Oct 2026US 12,752,193 B2Sony Interactive Entertainment Inc.
- Automatic creation and recommendation of video game fragments6 Oct 2026US 12,752,194 B2Sony Interactive Entertainment Inc.
- Replay of game play between a video frame where a snapshot was captured and a selected video frame to begin a new game play of a video game6 Oct 2026US 12,752,200 B2Sony Interactive Entertainment Inc.
- Method and apparatus for analyzing user-generated performance data29 Sep 2026US 12,746,466 B2GN Store Nord A/S
- Non-transitory computer-readable medium, information processing system, information processing method, and information processing apparatus8 Sep 2026US 12,728,360 B2Nintendo Co., Ltd.
- Preferential timeline scrubbing in interactive games8 Oct 2026US 2026/0306943 A1Skydance Silicon Valley, LLC
- Tracking and representing video game help sessions8 Oct 2026US 2026/0306949 A1Microsoft Technology Licensing, LLC
- Persistent state gaming device1 Oct 2026US 2026/0295405 A1Stern Pinball, Inc.
- Simulated state driven neural rendering for spectating gameplay1 Oct 2026US 2026/0295442 A1Electronic Arts Inc.
- Multi-agent planning system for controlling non-player agents in a game17 Sep 2026US 2026/0273414 A1Bitpart AI, Inc.
Most cited
By later US patents
- Remote-auditing of computer generated outcomes, authenticated billing and access control, and software metering system using cryptographic and other protocols1,001US 5,970,143 AWalker Asset Management, L.P. · 1999
- System for integrating video and communications421US 5,684,918 A1997
- Network architecture to support recording and playback of real-time video games348US 5,558,339 A1996
- Playing a Video Responsive to a comparison of two sets of Content Preferences347US 6,038,367 A2000
- Video game system using memory module316US 6,022,274 ANintendo Co., Ltd. · 2000