Preferential timeline scrubbing in interactive games
AssigneeSkydance Silicon Valley, LLC
InventorsJulian Anthony Beak, Ryan David Ridout
Life of this patent
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AssigneeSkydance Silicon Valley, LLC
InventorsJulian Anthony Beak, Ryan David Ridout
Estimating the term…
Systems and methods for controlling a bi-directional timeline within an interactive game are disclosed. The system provides a timeline overlay that allows players to scrub forward and backward through the game's narrative and gameplay segments. To ensure technical stability and narrative coherence, the system utilizes pinch points as anchor locations for loading base assets and applies delta variables to reconstruct specific game states. The timeline control logic dynamically adjusts scrubbing sensitivity based on the active game mode, offering high-density navigation for cutscenes and event-level navigation for gameplay. Furthermore, the system implements preferential scrubbing logic that detects mandatory content, such as focus moments or injection moments, within a traversed timeline segment. If such a moment is detected, the system overrides the user-selected target location to a pre-moment anchor point, ensuring critical narrative elements or external content are experienced before the player resumes the gameplay loop.
A device, comprising:
A server, comprising:
A method of controlling a timeline in an interactive environment, comprising:
Dependencies are inferred from the claim text.