A63F 13/45
Controlling the progress of the video game
A63F13/45 (Controlling the progress of the video game) appears on 5,194 US grants and 6,427 published applications in this corpus.
Search patents in A63F- Granted patents
- 5,194
- Published applications
- 6,427
- Assignees
- 1,314
- Inventors
- 9,643
- Latest grant
- 6 Oct 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1977 | 2 | 0 |
| 1978 | 1 | 0 |
| 1979 | 2 | 0 |
| 1980 | 1 | 0 |
| 1981 | 3 | 0 |
| 1982 | 5 | 0 |
| 1983 | 3 | 0 |
| 1984 | 3 | 0 |
| 1985 | 2 | 0 |
| 1986 | 7 | 0 |
| 1987 | 5 | 0 |
| 1988 | 6 | 0 |
| 1989 | 5 | 0 |
| 1990 | 3 | 0 |
| 1991 | 3 | 0 |
| 1992 | 5 | 0 |
| 1993 | 8 | 0 |
| 1994 | 7 | 0 |
| 1995 | 24 | 0 |
| 1996 | 14 | 0 |
| 1997 | 28 | 0 |
| 1998 | 41 | 0 |
| 1999 | 43 | 0 |
| 2000 | 52 | 0 |
| 2001 | 102 | 91 |
| 2002 | 109 | 179 |
| 2003 | 98 | 139 |
| 2004 | 114 | 180 |
| 2005 | 69 | 174 |
| 2006 | 76 | 188 |
| 2007 | 51 | 212 |
| 2008 | 78 | 219 |
| 2009 | 61 | 291 |
| 2010 | 138 | 279 |
| 2011 | 160 | 211 |
| 2012 | 258 | 258 |
| 2013 | 259 | 316 |
| 2014 | 297 | 381 |
| 2015 | 237 | 272 |
| 2016 | 314 | 245 |
| 2017 | 295 | 307 |
| 2018 | 215 | 252 |
| 2019 | 281 | 283 |
| 2020 | 268 | 320 |
| 2021 | 298 | 326 |
| 2022 | 284 | 278 |
| 2023 | 272 | 312 |
| 2024 | 245 | 300 |
| 2025 | 231 | 228 |
| 2026 | 111 | 186 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Subgroups
Granted patents
Recent patents
- AI player model gameplay training and highlight review6 Oct 2026US 12,752,193 B2Sony Interactive Entertainment Inc.
- Automatic creation and recommendation of video game fragments6 Oct 2026US 12,752,194 B2Sony Interactive Entertainment Inc.
- Replay of game play between a video frame where a snapshot was captured and a selected video frame to begin a new game play of a video game6 Oct 2026US 12,752,200 B2Sony Interactive Entertainment Inc.
- Method and apparatus for analyzing user-generated performance data29 Sep 2026US 12,746,466 B2GN Store Nord A/S
- Scalable data center platform for cloud gaming and metaverse22 Sep 2026US 12,741,202 B2Sony Interactive Entertainment Inc.
- Preferential timeline scrubbing in interactive games8 Oct 2026US 2026/0306943 A1Skydance Silicon Valley, LLC
- Tracking and representing video game help sessions8 Oct 2026US 2026/0306949 A1Microsoft Technology Licensing, LLC
- Gaming system, storage media, and computer-implemented method1 Oct 2026US 2026/0295403 A1Nintendo Co., Ltd.
- Information processing system, information processing apparatus, storage media, and computer-implemented method1 Oct 2026US 2026/0295404 A1Nintendo Co., Ltd.
- Persistent state gaming device1 Oct 2026US 2026/0295405 A1Stern Pinball, Inc.
Most cited
By later US patents
- Method for treating medical conditions using a microprocessor-based video game1,270US 5,918,603 AHealth Hero Network, Inc. · 1999
- Remote-auditing of computer generated outcomes, authenticated billing and access control, and software metering system using cryptographic and other protocols1,001US 5,970,143 AWalker Asset Management, L.P. · 1999
- Tournament data system with game score communication between remote player terminal and central computer879US 5,083,271 A1992
- Event-driven alteration of avatars833US 7,775,885 B2Leviathan Entertainment, LLC · 2010
- Method for diagnosis and treatment of psychological and emotional conditions using a microprocessor-based virtual reality simulator728US 6,186,145 B1Health Hero Network, Inc. · 2001