Ai-driven video game training and assistance
AssigneeSony Interactive Entertainment Inc.
InventorsAlex Song, Daniel Hiatt, Mayu Watanabe, Chris Thielbar
Life of this patent
Estimating the term…
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AssigneeSony Interactive Entertainment Inc.
InventorsAlex Song, Daniel Hiatt, Mayu Watanabe, Chris Thielbar
Estimating the term…
Techniques for improving a user video game experience are described. In an example, a computer system may access game data for a video game. The game data may include video depicting game play of a user of the video game against a target opponent of the video game. The computer system may further access a video game signal associated with a video game controller that is used by the user to play the video game and that is generated during the game play. The computing system may then generate, using an AI model and based on the game data and the video game signal, evaluation data for the game play. Additionally, the computing system may generate, based on the evaluation data, at least one of an instruction for controlling the video game controller and a minigame for facilitating a practice match against the target opponent.
A computer-implemented method comprising:
A system comprising:
One or more computer-readable storage media storing instructions that, upon execution by one or more processors, cause operations comprising:
Dependencies are inferred from the claim text.