A63F 13/79
Involving player-related data
Official title: involving player-related data, e.g. identities, accounts, preferences or play histories
A63F13/79 (Involving player-related data) appears on 5,122 US grants and 7,076 published applications in this corpus.
Search patents in A63F- Granted patents
- 5,122
- Published applications
- 7,076
- Assignees
- 1,307
- Inventors
- 9,194
- Latest grant
- 6 Oct 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1978 | 1 | 0 |
| 1979 | 0 | 0 |
| 1980 | 0 | 0 |
| 1981 | 0 | 0 |
| 1982 | 1 | 0 |
| 1983 | 0 | 0 |
| 1984 | 0 | 0 |
| 1985 | 0 | 0 |
| 1986 | 1 | 0 |
| 1987 | 0 | 0 |
| 1988 | 0 | 0 |
| 1989 | 0 | 0 |
| 1990 | 0 | 0 |
| 1991 | 0 | 0 |
| 1992 | 1 | 0 |
| 1993 | 0 | 0 |
| 1994 | 1 | 0 |
| 1995 | 1 | 0 |
| 1996 | 2 | 0 |
| 1997 | 5 | 0 |
| 1998 | 8 | 0 |
| 1999 | 9 | 0 |
| 2000 | 8 | 0 |
| 2001 | 18 | 16 |
| 2002 | 19 | 86 |
| 2003 | 32 | 54 |
| 2004 | 35 | 83 |
| 2005 | 23 | 82 |
| 2006 | 20 | 92 |
| 2007 | 16 | 151 |
| 2008 | 28 | 142 |
| 2009 | 28 | 179 |
| 2010 | 84 | 191 |
| 2011 | 88 | 206 |
| 2012 | 186 | 335 |
| 2013 | 221 | 379 |
| 2014 | 297 | 423 |
| 2015 | 238 | 352 |
| 2016 | 314 | 320 |
| 2017 | 393 | 334 |
| 2018 | 276 | 347 |
| 2019 | 372 | 360 |
| 2020 | 360 | 430 |
| 2021 | 384 | 456 |
| 2022 | 394 | 431 |
| 2023 | 383 | 484 |
| 2024 | 397 | 476 |
| 2025 | 306 | 398 |
| 2026 | 172 | 269 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Subgroups
Granted patents
Recent patents
- AI player model gameplay training and highlight review6 Oct 2026US 12,752,193 B2Sony Interactive Entertainment Inc.
- Service access method, terminal, and system6 Oct 2026US 12,752,195 B2Petal Cloud Technology Co., Ltd.
- Program, method and information processing apparatus6 Oct 2026US 12,752,197 B2Bank of Innovation, Inc.
- Information pushing method, device, and storage medium6 Oct 2026US 12,752,201 B2Netease (Hangzhou) Network Co., Ltd.
- Program, method, and information processing device for game29 Sep 2026US 12,746,465 B2Cygames, Inc.
- Systems and methods for providing haptic feedback to dhh persons8 Oct 2026US 2026/0306940 A1Morat Gaming LLC
- Ai-driven video game setting suggestions8 Oct 2026US 2026/0306946 A1Sony Interactive Entertainment Inc.
- Tracking and representing video game help sessions8 Oct 2026US 2026/0306949 A1Microsoft Technology Licensing, LLC
- Systems and methods for testing and/or monitoring vision1 Oct 2026US 2026/0294233 A1Tilak Healthcare
- Systems and methods for dynamically analyzing and modifying game environment1 Oct 2026US 2026/0295411 A1Sony Interactive Entertainment Inc.
Most cited
By later US patents
- Distributed electronic entertainment method and apparatus1,916US 7,657,910 B1E-Cast, Inc. · 2010
- Remote-auditing of computer generated outcomes, authenticated billing and access control, and software metering system using cryptographic and other protocols1,001US 5,970,143 AWalker Asset Management, L.P. · 1999
- Method for diagnosis and treatment of psychological and emotional disorders using a microprocessor-based video game962US 5,913,310 AHealth Hero Network, Inc. · 1999
- Tournament data system with game score communication between remote player terminal and central computer879US 5,083,271 A1992
- Event-driven alteration of avatars833US 7,775,885 B2Leviathan Entertainment, LLC · 2010