A63F 13/75
Enforcing rules
Official title: Enforcing rules, e.g. detecting foul play or generating lists of cheating players
A63F13/75 (Enforcing rules) appears on 635 US grants and 818 published applications in this corpus.
Search patents in A63F- Granted patents
- 635
- Published applications
- 818
- Assignees
- 288
- Inventors
- 1,504
- Latest grant
- 22 Sep 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1985 | 1 | 0 |
| 1986 | 0 | 0 |
| 1987 | 0 | 0 |
| 1988 | 0 | 0 |
| 1989 | 0 | 0 |
| 1990 | 0 | 0 |
| 1991 | 0 | 0 |
| 1992 | 0 | 0 |
| 1993 | 0 | 0 |
| 1994 | 0 | 0 |
| 1995 | 0 | 0 |
| 1996 | 0 | 0 |
| 1997 | 0 | 0 |
| 1998 | 2 | 0 |
| 1999 | 3 | 0 |
| 2000 | 0 | 0 |
| 2001 | 1 | 2 |
| 2002 | 1 | 7 |
| 2003 | 0 | 6 |
| 2004 | 2 | 9 |
| 2005 | 3 | 12 |
| 2006 | 3 | 10 |
| 2007 | 4 | 16 |
| 2008 | 7 | 19 |
| 2009 | 7 | 24 |
| 2010 | 7 | 31 |
| 2011 | 10 | 29 |
| 2012 | 19 | 36 |
| 2013 | 34 | 41 |
| 2014 | 26 | 54 |
| 2015 | 29 | 27 |
| 2016 | 44 | 27 |
| 2017 | 37 | 22 |
| 2018 | 24 | 35 |
| 2019 | 41 | 38 |
| 2020 | 30 | 42 |
| 2021 | 69 | 57 |
| 2022 | 50 | 64 |
| 2023 | 50 | 64 |
| 2024 | 59 | 63 |
| 2025 | 46 | 54 |
| 2026 | 26 | 29 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Recent patents
- Method for controlling game character, storage medium and electronic device22 Sep 2026US 12,741,214 B2Netease (Hangzhou) Network Co., Ltd.
- Systems and methods for detecting negative gameplay behavior and toxic gameplay control8 Sep 2026US 12,728,359 B2Sony Interactive Entertainment Inc.
- Crypto exchange friending1 Sep 2026US 12,726,473 B1Roblox Corporation
- Methods and systems for applying machine learning to generate gameplay audio25 Aug 2026US 12,714,939 B2Activision Publishing, Inc.
- Passport system and method for enabling interoperable settings for interactive online platforms18 Aug 2026US 12,708,854 B2Sony Interactive Entertainment Inc.
- Method and system for protecting a user of one or more social networks or video games against risks of cyberbullying24 Sep 2026US 2026/0284538 A1SafeBear
- Method and apparatus for creating a non-player character in a cooperative video game and method and apparatus for generating a player profile in a cooperative video game3 Sep 2026US 2026/0257137 A1Sony Group Corporation
- Information processing device and gameplay control method27 Aug 2026US 2026/0249196 A1Sony Interactive Entertainment Inc.
- Information processing device and gameplay control method20 Aug 2026US 2026/0241295 A1Sony Interactive Entertainment Inc.
- Picture display method and apparatus, video playback method and apparatus, device, and medium13 Aug 2026US 2026/0233094 A1Tencent Technology (Shenzhen) Company Limited
Most cited
By later US patents
- Remote-auditing of computer generated outcomes, authenticated billing and access control, and software metering system using cryptographic and other protocols1,001US 5,970,143 AWalker Asset Management, L.P. · 1999
- System and method for communicating with a virtual world495US 8,425,322 B2Sony Computer Entertainment America LLC · 2013
- Methods and systems for monitoring a game to determine a player-exploitable game condition481US 7,517,282 B1Microsoft Corporation · 2009
- Online gaming cheating prevention system and method156US 7,169,050 B12007
- Predator and abuse identification and prevention in a virtual environment154US 8,099,668 B2International Business Machines Corporation · 2012