Passport system and method for enabling interoperable settings for interactive online platforms
AssigneeSony Interactive Entertainment Inc.
InventorAnthony Justman
Life of this patent
Estimating the term…
Abstract
A user's settings including privacy settings in a computer game system are recorded in a digital passport and mapped to settings in third party interactive online services to seamlessly achieve the same level of privacy protection and other personal settings throughout other interactive online services as the user has already established in a computer game account. Any exceptions to establishing the passport settings can be surfaced so the user can decide whether to proceed with engagement of a third party interactive online service.
Claims20
A system comprising:
- at least one computer medium that is not a transitory signal and that comprises instructions executable by at least one processor to:
- identify a mapping of at least one user-established preference related to a computer game system to a corresponding configuration of at least one external online platform;
- determine, for the at least one user-established preference to be mapped to at least one external online system, a default or commonly selected configuration for that preference on the at least one external online system;
- apply a user selection to configure the at least one external online system, the user selection indicating an acceptance, modification, or rejection of a recommendation to select the configuration;
- and
- provide the mapping to the at least one external online platform to configure the at least one external online platform in accordance with the at least one user-established preference related to the computer game system.
An apparatus, comprising:
- at least one processor configured to:
- identify a mapping of at least one user-established preference related to a computer game system to corresponding configuration of at least one external online platform;
- determine, for the at least one user-established preference to be mapped to at least one external online system, a default or commonly selected configuration for that preference on the at least one external online system;
- apply a user selection to configure the at least one external online system, the user selection indicating an acceptance, modification, or rejection of a recommendation to select the configuration;
- and
- provide the mapping to the at least one external online platform to configure the at least one external online platform in accordance with the at least one user-established preference related to the computer game system.
A method, comprising:
- identifying a mapping of at least one user-established preference related to a computer game system to a corresponding configuration of at least one external online platform;
- determining, for the at least one user-established preference to be mapped to at least one external online system, a default or commonly selected configuration for that preference on the at least one external online system;
- applying a user selection to configure the at least one external online system, the user selection indicating an acceptance, modification, or rejection of a recommendation to select the configuration;
- and
- providing the mapping to the at least one external online platform to configure at least one external online platform in accordance with the at least one user-established preference related to the computer game system.
Dependencies are inferred from the claim text.