Method and system for protecting a user of one or more social networks or video games against risks of cyberbullying
AssigneeSafeBear
InventorsJérémy Guillon, Christian Guillon
Life of this patent
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AssigneeSafeBear
InventorsJérémy Guillon, Christian Guillon
Estimating the term…
A method for protecting a user of one or more social networks or video games, using a connected device, against risks of cyberbullying, includes carrying out semantic and contextual analysis on accessed or received digital content, employing artificial-intelligence techniques implementing a plurality of brains each dedicated to a particular cyberbullying theme and operating simultaneously, and carrying out processing of the results of the semantic and contextual analysis in order to detect a cyberbullying situation or a toxicity of all or part of the content. If a cyberbullying situation or a toxicity of digital content is detected, the protection method writes, to a blockchain on the Web3, a set of data describing this cyberbullying, and masks the display of the toxic digital content on the screen of the connected device.
A method for protecting a user of one or more social networks or video games against risks of cyberbullying, the user having a device connected to a communication network to access digital content from the one or more social networks or video games or to receive digital content from one or more other users of the one or more social networks or video games, the method comprising:
Dependencies are inferred from the claim text.