Method and apparatus for creating a non-player character in a cooperative video game and method and apparatus for generating a player profile in a cooperative video game
AssigneeSony Group Corporation
InventorRik CLAESEN
Life of this patent
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Abstract
The present disclosure relates to a method for creating a Non-Player Character, NPC, in a cooperative video game. The method comprises accessing, based on a user input of a user, a dataset representing a player profile of a human player of the cooperative video game. The player profile includes a set of attribute values indicating a playing behavior of the human player. The method further comprises creating the NPC based on the set of attribute values.
Claims20
A method for creating a non-player character, NPC, in a cooperative video game, the method comprising:
- accessing, based on a user input of a user, a dataset representing a player profile of a human player of the cooperative video game, the player profile including a set of attribute values indicating a playing behavior of the human player;
- and
- creating the NPC based on the set of attribute values.
A method for generating a dataset representing a player profile of a human player of a cooperative video game, the method comprising:
- determining one or more behaviors indicating a playing behavior of the human player based on gaming data of the cooperative video game;
- determining, based on the one or more determined behaviors, a set of attribute values for predefined attributes, the predefined attributes being used by the cooperative video game for creation and/or control of non-player characters;
- and
- generating the dataset to include the determined set of attribute values.
An apparatus for creating a non-player character, NPC, in a cooperative video game, the apparatus comprising processing circuitry configured to:
- access, based on a user input of a user, a dataset representing a player profile of a human player of the cooperative video game, the player profile including a set of attribute values indicating a playing behavior of the human player;
- and
- create the NPC based on the set of attribute values.
An apparatus for generating a dataset representing a player profile of a human player of a cooperative video game, the apparatus comprising processing circuitry configured to:
- determine one or more behaviors indicating a playing behavior of the human player based on gaming data of the cooperative video game;
- determine, based on the one or more determined behaviors, a set of attribute values for pre-defined attributes, the predefined attributes being used by the cooperative video game for creation and/or control of non-player characters;
- and
- generate the dataset to include the determined set of attribute values.
Dependencies are inferred from the claim text.