A63F 13/57
Simulating properties, behaviour or motion of objects in the game world
Official title: Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game (A63F13/56 takes precedence)
A63F13/57 (Simulating properties, behaviour or motion of objects in the game world) appears on 1,653 US grants and 1,992 published applications in this corpus.
Search patents in A63F- Granted patents
- 1,653
- Published applications
- 1,992
- Assignees
- 460
- Inventors
- 3,377
- Latest grant
- 6 Oct 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1977 | 1 | 0 |
| 1978 | 3 | 0 |
| 1979 | 0 | 0 |
| 1980 | 0 | 0 |
| 1981 | 0 | 0 |
| 1982 | 1 | 0 |
| 1983 | 1 | 0 |
| 1984 | 4 | 0 |
| 1985 | 5 | 0 |
| 1986 | 1 | 0 |
| 1987 | 3 | 0 |
| 1988 | 2 | 0 |
| 1989 | 0 | 0 |
| 1990 | 3 | 0 |
| 1991 | 4 | 0 |
| 1992 | 0 | 0 |
| 1993 | 6 | 0 |
| 1994 | 3 | 0 |
| 1995 | 10 | 0 |
| 1996 | 2 | 0 |
| 1997 | 10 | 0 |
| 1998 | 19 | 0 |
| 1999 | 23 | 0 |
| 2000 | 24 | 0 |
| 2001 | 38 | 32 |
| 2002 | 43 | 30 |
| 2003 | 40 | 33 |
| 2004 | 27 | 44 |
| 2005 | 13 | 41 |
| 2006 | 23 | 45 |
| 2007 | 18 | 76 |
| 2008 | 12 | 57 |
| 2009 | 27 | 61 |
| 2010 | 47 | 74 |
| 2011 | 50 | 62 |
| 2012 | 63 | 73 |
| 2013 | 67 | 65 |
| 2014 | 59 | 64 |
| 2015 | 52 | 83 |
| 2016 | 76 | 56 |
| 2017 | 73 | 62 |
| 2018 | 79 | 78 |
| 2019 | 74 | 82 |
| 2020 | 85 | 87 |
| 2021 | 95 | 117 |
| 2022 | 77 | 120 |
| 2023 | 90 | 135 |
| 2024 | 112 | 161 |
| 2025 | 128 | 120 |
| 2026 | 60 | 134 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Subgroups
Granted patents
Recent patents
- Adaptive screen share pointer and reactions during gameplay6 Oct 2026US 12,752,199 B2Sony Interactive Entertainment Inc.
- Systems and methods for constrained physically controlled animation selection and playback29 Sep 2026US 12,746,474 B2Electronic Arts Inc.
- Computer-readable non-transitory storage medium having game program stored therein, game processing system, game processing apparatus, and game processing method15 Sep 2026US 12,734,448 B2Nintendo Co., Ltd.
- Generating compound colliders15 Sep 2026US 12,734,449 B2Sony Interactive Entertainment Inc.
- Character jump control method and apparatus in game, terminal device and storage medium8 Sep 2026US 12,728,350 B2Netease (Hangzhou) Network Co., Ltd.
- One or more computer-readable storage media, information processing system, and computer-implemented method1 Oct 2026US 2026/0295420 A1Nintendo Co., Ltd.
- Game processing method, non-transitory computer-readable storage medium having game program stored therein, and game system24 Sep 2026US 2026/0284526 A1Nintendo Co., Ltd.
- One or more computer-readable storage media, information processing system, and computer-implemented method24 Sep 2026US 2026/0284533 A1Nintendo Co., Ltd.
- Interaction Processing Method and Apparatus for Virtual Scene17 Sep 2026US 2026/0273412 A1Tencent Technology (Shenzhen) Company Limited
- Interface Display Method and Apparatus, Device, and Storage Medium17 Sep 2026US 2026/0273413 A1Tencent Technology (Shenzhen) Company Limited
Most cited
By later US patents
- Interactive movement and contact simulation game903US 5,913,727 A1999
- Method and apparatus for an interactive video game with physical feedback802US 5,405,152 AThe Walt Disney Company · 1995
- Method for diagnosis and treatment of psychological and emotional conditions using a microprocessor-based virtual reality simulator728US 6,186,145 B1Health Hero Network, Inc. · 2001
- Safe and low cost computer peripherals with force feedback for consumer applications697US 5,691,898 AImmersion Human Interface Corporation · 1997
- Motion-controlled video entertainment system661US 5,616,078 AKonami Corporation · 1997