Game processing method, non-transitory computer-readable storage medium having game program stored therein, and game system
AssigneeNintendo Co., Ltd.
InventorSho INABA
Life of this patent
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Abstract
A first control is executed based on data regarding movement of a mouse on a work surface, the data being based on output of a mouse sensor; a second control is executed based on data based on output of an inertial sensor configured to perform output corresponding to an attitude of the mouse, according to a degree of tilt of the mouse in a roll direction and/or a pitch direction; and a speed of a first object in a virtual space is decreased during execution of the second control.
Claims20
A computer-implemented method comprising:
- executing a first control, based on first data regarding movement of a mouse on a work surface, the first data being based on output of a first sensor configured to perform output corresponding to incident light through an opening provided in a bottom surface of the mouse;
- executing a second control, based on second data based on output of a second sensor configured to perform output corresponding to at least an attitude of the mouse, according to a degree of tilt of the mouse in a roll direction and/or a pitch direction;
- and
- executing a third control that decreases a speed of a first object in a virtual space during execution of the second control as compared to when the second control is not being executed.
One or more non-transitory computer-readable storage media having stored therein instructions that, when executed, cause one or more processors to perform operations comprising:
- executing a first control, based on first data regarding movement of a mouse on a work surface, the first data being based on output of a first sensor configured to perform output corresponding to incident light through an opening provided in a bottom surface of the mouse;
- executing a second control, based on second data based on output of a second sensor configured to perform output corresponding to at least an attitude of the mouse, according to a degree of tilt of the mouse in a roll direction and/or a pitch direction;
- and
- executing a third control that decreases a speed of a first object in a virtual space during execution of the second control as compared to when the second control is not being executed.
A game system comprising a mouse, one or more processors, and one or more non-transitory computer-readable storage media having stored therein instructions that, when executed, cause the one or more processors to perform operations, wherein
- the mouse is configured to
- transmit first data regarding movement of the mouse on a work surface, the first data being based on output of a first sensor configured to perform output corresponding to incident light through an opening provided in a bottom surface of the mouse, and
- transmit second data based on output of a second sensor configured to perform output corresponding to at least an attitude of the mouse, and
- the operations comprise:
- receiving the first data, and executing a first control, based on the first data;
- receiving the second data, and executing a second control, based on the second data according to a degree of tilt of the mouse in a roll direction and/or a pitch direction;
- and
- executing a third control that decreases a speed of a first object in a virtual space during execution of the second control as compared to when the second control is not being executed.
Dependencies are inferred from the claim text.