Character jump control method and apparatus in game, terminal device and storage medium
AssigneeNetease (Hangzhou) Network Co., Ltd.
InventorsQichuan Zhang, Junhong Li
Life of this patent
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Abstract
A character jump control method and apparatus in a game, a terminal device and a storage medium are disclosed. The character jump control method in a game includes: displaying a jump control in the graphical user interface; and controlling the virtual character to perform a jump operation corresponding to an air jump from a first starting jump height in response to a received trigger operation for the jump control during a free fall of the virtual character in performing a ground jump, where the first starting jump height may be a current height of the virtual character in the game scene when the trigger operation is received, and the ground jump and the air jump are of jump types with different acceleration modes.
Claims18
A character jump control method in a game, comprising:
- displaying, by a terminal device, a jump control in a graphical user interface, wherein the graphical user interface is provided by the terminal device and the graphical user interface comprises a game scene with a virtual character;
- and
- during a free fall of the virtual character in performing a ground jump, in response to receiving a trigger operation for the jump control, controlling the virtual character to perform a jump operation corresponding to an air jump from a first starting jump height, wherein the first starting jump height is a current height of the virtual character in the game scene when the trigger operation is received, and the ground jump and the air jump are of jump types with different acceleration modes;
- the air jump is of any one of following jump types:
- a catapult jump type, a smooth jump type, a floating jump type and a teleport jump type;
- in response to determining that the air jump is of the smooth jump type or the floating jump type, the step of controlling the virtual character to perform the jump operation corresponding to the air jump from the first starting jump height comprises:
- controlling the virtual character to move upward from the first starting jump height to reach a second maximum speed corresponding to the air jump according to a second acceleration and a second acceleration time corresponding to the air jump;
- controlling the virtual character to continue moving upwards, from a height at which the second maximum speed is reached, according to the second maximum speed, a lifting acceleration corresponding to the air jump and a preset gravitational acceleration until an upward motion speed drops to zero;
- and
- controlling the virtual character to perform a free-fall motion at the preset gravitational acceleration,
- wherein directions of the second acceleration and the preset gravitational acceleration are opposite, a value of the second acceleration is greater than a value of the preset gravitational acceleration, directions of the lifting acceleration and the second acceleration are the same, and a value of the lifting acceleration is smaller than the value of the preset gravitational acceleration;
- and
- the value of the second acceleration corresponding to the smooth jump type is greater than the value of the second acceleration corresponding to the floating jump type, and the value of the lifting acceleration corresponding to the smooth jump type is smaller than the value of the lifting acceleration corresponding to the floating jump type.
Dependencies are inferred from the claim text.