A63F 13/55
Controlling game characters or game objects based on the game progress
A63F13/55 (Controlling game characters or game objects based on the game progress) appears on 3,678 US grants and 4,761 published applications in this corpus.
Search patents in A63F- Granted patents
- 3,678
- Published applications
- 4,761
- Assignees
- 795
- Inventors
- 7,268
- Latest grant
- 6 Oct 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1977 | 3 | 0 |
| 1978 | 6 | 0 |
| 1979 | 1 | 0 |
| 1980 | 0 | 0 |
| 1981 | 0 | 0 |
| 1982 | 1 | 0 |
| 1983 | 1 | 0 |
| 1984 | 4 | 0 |
| 1985 | 6 | 0 |
| 1986 | 1 | 0 |
| 1987 | 5 | 0 |
| 1988 | 3 | 0 |
| 1989 | 2 | 0 |
| 1990 | 7 | 0 |
| 1991 | 4 | 0 |
| 1992 | 1 | 0 |
| 1993 | 7 | 0 |
| 1994 | 5 | 0 |
| 1995 | 11 | 0 |
| 1996 | 7 | 0 |
| 1997 | 13 | 0 |
| 1998 | 27 | 0 |
| 1999 | 31 | 0 |
| 2000 | 39 | 0 |
| 2001 | 61 | 50 |
| 2002 | 71 | 80 |
| 2003 | 64 | 56 |
| 2004 | 49 | 78 |
| 2005 | 32 | 77 |
| 2006 | 39 | 72 |
| 2007 | 33 | 117 |
| 2008 | 22 | 93 |
| 2009 | 36 | 105 |
| 2010 | 73 | 130 |
| 2011 | 75 | 106 |
| 2012 | 131 | 145 |
| 2013 | 125 | 124 |
| 2014 | 130 | 178 |
| 2015 | 115 | 178 |
| 2016 | 151 | 121 |
| 2017 | 186 | 167 |
| 2018 | 148 | 179 |
| 2019 | 189 | 206 |
| 2020 | 224 | 259 |
| 2021 | 229 | 301 |
| 2022 | 228 | 319 |
| 2023 | 244 | 414 |
| 2024 | 303 | 489 |
| 2025 | 340 | 356 |
| 2026 | 195 | 361 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Subgroups
Granted patents
Recent patents
- Method for controlling virtual object to release skills, terminal, medium, and program product6 Oct 2026US 12,752,189 B2Tencent Technology (Shenzhen) Company Limited
- Non-transitory computer readable medium, information processing method, and game device6 Oct 2026US 12,752,198 B2Cygames, Inc.
- Adaptive screen share pointer and reactions during gameplay6 Oct 2026US 12,752,199 B2Sony Interactive Entertainment Inc.
- Systems and methods for enabling animation of a secondary asset in online multi-player video games6 Oct 2026US 12,755,468 B2Activision Publishing, Inc.
- Method for controlling game object, non-transitory computer-readable storage medium, and electronic device thereof29 Sep 2026US 12,746,472 B2Netease (Hangzhou) Network Co., Ltd.
- Virtual character obtaining method and apparatus, storage medium, and electronic device8 Oct 2026US 2026/0306951 A1Tencent Technology (Shenzhen) Company Limited
- Method and apparatus for controlling movement of controlled character, device and medium8 Oct 2026US 2026/0306952 A1Netease (Hangzhou) Network Co., Ltd.
- Portable game device and storage medium1 Oct 2026US 2026/0295381 A1Bandai Co., Ltd.
- Game system, information processing method, and computer-readable medium1 Oct 2026US 2026/0295415 A1Nintendo Co., Ltd.
- One or more non-transitory computer-readable storage media, information processing system, and computer-implemented method1 Oct 2026US 2026/0295419 A1Nintendo Co., Ltd.
Most cited
By later US patents
- Method for treating medical conditions using a microprocessor-based video game1,270US 5,918,603 AHealth Hero Network, Inc. · 1999
- Interactive movement and contact simulation game903US 5,913,727 A1999
- Computerized gaming system827US 4,926,327 A1990
- Method and apparatus for an interactive video game with physical feedback802US 5,405,152 AThe Walt Disney Company · 1995
- Method for diagnosis and treatment of psychological and emotional conditions using a microprocessor-based virtual reality simulator728US 6,186,145 B1Health Hero Network, Inc. · 2001