A63F 13/56
Computing the motion of game characters with respect to other game characters
Official title: Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
A63F13/56 (Computing the motion of game characters with respect to other game characters) appears on 1,034 US grants and 1,433 published applications in this corpus.
Search patents in A63F- Granted patents
- 1,034
- Published applications
- 1,433
- Assignees
- 265
- Inventors
- 2,262
- Latest grant
- 29 Sep 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1978 | 1 | 0 |
| 1979 | 1 | 0 |
| 1980 | 0 | 0 |
| 1981 | 0 | 0 |
| 1982 | 0 | 0 |
| 1983 | 0 | 0 |
| 1984 | 0 | 0 |
| 1985 | 1 | 0 |
| 1986 | 0 | 0 |
| 1987 | 1 | 0 |
| 1988 | 0 | 0 |
| 1989 | 1 | 0 |
| 1990 | 3 | 0 |
| 1991 | 0 | 0 |
| 1992 | 1 | 0 |
| 1993 | 0 | 0 |
| 1994 | 2 | 0 |
| 1995 | 0 | 0 |
| 1996 | 2 | 0 |
| 1997 | 0 | 0 |
| 1998 | 3 | 0 |
| 1999 | 2 | 0 |
| 2000 | 6 | 0 |
| 2001 | 10 | 7 |
| 2002 | 7 | 13 |
| 2003 | 19 | 9 |
| 2004 | 8 | 13 |
| 2005 | 7 | 13 |
| 2006 | 6 | 18 |
| 2007 | 7 | 16 |
| 2008 | 4 | 16 |
| 2009 | 5 | 22 |
| 2010 | 19 | 35 |
| 2011 | 13 | 23 |
| 2012 | 41 | 29 |
| 2013 | 29 | 28 |
| 2014 | 29 | 32 |
| 2015 | 28 | 54 |
| 2016 | 25 | 21 |
| 2017 | 46 | 41 |
| 2018 | 37 | 42 |
| 2019 | 52 | 54 |
| 2020 | 54 | 77 |
| 2021 | 57 | 87 |
| 2022 | 73 | 134 |
| 2023 | 87 | 158 |
| 2024 | 125 | 200 |
| 2025 | 147 | 142 |
| 2026 | 75 | 149 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Recent patents
- Method for controlling game object, non-transitory computer-readable storage medium, and electronic device thereof29 Sep 2026US 12,746,472 B2Netease (Hangzhou) Network Co., Ltd.
- System, game device, method, and program for determining motion sequence29 Sep 2026US 12,746,473 B2Cygames, Inc.
- Method for controlling game character, storage medium and electronic device22 Sep 2026US 12,741,214 B2Netease (Hangzhou) Network Co., Ltd.
- Character interaction control method and apparatus, and computer device and storage medium22 Sep 2026US 12,741,215 B2Beijing Zitiao Network Technology Co., Ltd.
- Virtual object dynamic change method, apparatus, and device, and storage medium15 Sep 2026US 12,734,440 B2Tencent Technology (Shenzhen) Company Limited
- Method and apparatus for controlling movement of controlled character, device and medium8 Oct 2026US 2026/0306952 A1Netease (Hangzhou) Network Co., Ltd.
- Game system, information processing method, and computer-readable medium1 Oct 2026US 2026/0295415 A1Nintendo Co., Ltd.
- One or more non-transitory computer-readable storage media, information processing system, and computer-implemented method1 Oct 2026US 2026/0295419 A1Nintendo Co., Ltd.
- One or more computer-readable storage media, information processing system, and computer-implemented method1 Oct 2026US 2026/0295420 A1Nintendo Co., Ltd.
- Game data processing method, apparatus and device, and storage medium1 Oct 2026US 2026/0295422 A1Netease (Hangzhou) Network Co., Ltd.
Most cited
By later US patents
- Video game steering system causing translation, rotation and curvilinear motion on the object512US 5,704,837 ANamco Ltd. · 1998
- Dynamic entering and leaving of virtual-reality environments navigated by different HMD users505US 10,657,701 B2Sony Interactive Entertainment Inc. · 2020
- TV animation interactively controlled by the viewer388US 4,711,543 A1987
- Competition game apparatus179US 5,910,046 AKonami Corporation · 1999
- Method for avatar wandering in a computer based interactive environment143US 8,134,560 B2International Business Machines Corporation · 2012