Game data processing method, apparatus and device, and storage medium
AssigneeNetease (Hangzhou) Network Co., Ltd.
InventorQi LIU
Life of this patent
Estimating the term…
Abstract
The present disclosure provides a method for processing game data, including: determining, in response to an attack operation initiated by a first virtual object in a discussion stage, a second virtual object corresponding to the attack operation, and determining a first to-be-eliminated virtual object from the first virtual object and the second virtual object based on the attack operation and a character attribute of the second virtual object.
Claims21
A method for processing game data, comprising:
- providing a graphical user interface via a terminal, the graphical user interface comprising a virtual scenario of a current round stage, the current round stage comprising an action stage and a discussion stage,
- displaying, in the action stage, a first virtual scenario of the action stage on the graphical user interface, and controlling, in response to a moving operation for a first virtual object, the first virtual object to move in the first virtual scenario;
- controlling, in response to a preset trigger event, the graphical user interface to switch from the first virtual scenario to a second virtual scenario of the discussion stage, the second virtual scenario comprising an icon of the first virtual object and an icon of at least one further virtual object, the discussion stage comprising a speaking stage and a voting stage, the speaking stage comprising a plurality of speaking periods, each virtual object speaking in a corresponding speaking period and entering the voting stage after the speaking stage ends;
- determining, in response to an attack operation initiated by the first virtual object in the discussion stage, a second virtual object corresponding to the attack operation;
- and
- determining a first to-be-eliminated virtual object from the first virtual object and the second virtual object based on the attack operation and a character attribute of the second virtual object.
(canceled)
One or more non-transitory computer-readable storage media containing, in any combination, computer program code that, when executable by a computer system, perform an operation comprising:
- providing a graphical user interface via a terminal, the graphical user interface comprising a virtual scenario of a current round stage, the current round stage comprising an action stage and a discussion stage,
- displaying, in the action stage, a first virtual scenario of the action stage on the graphical user interface, and controlling, in response to a moving operation for a first virtual object, the first virtual object to move in the first virtual scenario;
- controlling, in response to a preset trigger event, the graphical user interface to switch from the first virtual scenario to a second virtual scenario of the discussion stage, the second virtual scenario comprising an icon of the first virtual object and an icon of at least one further virtual object, the discussion stage comprising a speaking stage and a voting stage, the speaking stage comprising a plurality of speaking periods, each virtual object speaking in a corresponding speaking period and entering the voting stage after the speaking stage ends;
- determining, in response to an attack operation initiated by the first virtual object in the discussion stage, a second virtual object corresponding to the attack operation;
- and
- determining a first to-be-eliminated virtual object from the first virtual object and the second virtual object based on the attack operation and a character attribute of the second virtual object.
A system, comprising:
- one or more memories collectively containing one or more programs;
- and
- one or more processors, wherein the one or more processors are configured to, individually or collectively, perform an operation comprising:
- providing a graphical user interface via a terminal, the graphical user interface comprising a virtual scenario of a current round stage, the current round stage comprising an action stage and a discussion stage,
- displaying, in the action stage, a first virtual scenario of the action stage on the graphical user interface, and controlling, in response to a moving operation for a first virtual object, the first virtual object to move in the first virtual scenario;
- controlling, in response to a preset trigger event, the graphical user interface to switch from the first virtual scenario to a second virtual scenario of the discussion stage, the second virtual scenario comprising an icon of the first virtual object and an icon of at least one further virtual object, the discussion stage comprising a speaking stage and a voting stage, the speaking stage comprising a plurality of speaking periods, each virtual object speaking in a corresponding speaking period and entering the voting stage after the speaking stage ends;
- determining, in response to an attack operation initiated by the first virtual object in the discussion stage, a second virtual object corresponding to the attack operation;
- and
- determining a first to-be-eliminated virtual object from the first virtual object and the second virtual object based on the attack operation and a character attribute of the second virtual object.
Dependencies are inferred from the claim text.