One or more non-transitory computer-readable storage media, information processing system, and computer-implemented method
AssigneeNintendo Co., Ltd.
InventorShoya MASUJI
Life of this patent
Estimating the term…
Abstract
A player object is controlled based on mouse operation acquired from a mouse, and a non-player object is controlled based on an amount of movement, in an input state, of a virtual mouse that moves continuously moves in the input state or a non-input state within a virtual range.
Claims18
One or more non-transitory computer-readable storage media having stored therein instructions that, when executed, cause one or more processors to perform operations comprising:
- controlling a player object based on first mouse operation data acquired from a first mouse;
- continuously moving a first virtual mouse within a first virtual range in an input state or a non-input state;
- and
- controlling a non-player object based on an amount of movement of the first virtual mouse in the input state.
An information processing system comprising one or more processors and one or more non-transitory computer-readable storage media having stored therein instructions that, when executed, cause the one or more processors to perform operations comprising:
- controlling a player object based on first mouse operation data acquired from a first mouse;
- continuously moving a first virtual mouse within a first virtual range in an input state or a non-input state;
- and
- controlling a non-player object based on an amount of movement of the first virtual mouse in the input state.
A computer-implemented method comprising:
- controlling a player object based on first mouse operation data acquired from a first mouse;
- continuously moving a first virtual mouse within a first virtual range in an input state or a non-input state;
- and
- controlling a non-player object based on an amount of movement of the first virtual mouse in the input state.
Dependencies are inferred from the claim text.