Systems and methods for constrained physically controlled animation selection and playback
AssigneeElectronic Arts Inc.
InventorsJustin D. Rogers, Jason A. Burnsides, Jacob L. Close, Brandon S. Durgin
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AssigneeElectronic Arts Inc.
InventorsJustin D. Rogers, Jason A. Burnsides, Jacob L. Close, Brandon S. Durgin
Estimating the term…
Systems and methods for constrained physically controlled animation selection and playback include a computing system configured to execute a game application configured generate a virtual game environment comprising first and second virtual character models. The game application may identify a collision event for a first frame, between the first virtual character model and the second virtual character model, where the character models are in locomotive states. The game application may determine first and second metric(s) of the character models, and apply the metrics to a model, to determine an outcome of the collision event for a second frame. The game application may identify an animation sequence having a type of animation sequence corresponding to the determined outcome, and generate the second frame according to the identified animation sequence.
A system, comprising:
A computer-implemented method executable by a user computing device for executing a game application, the computer-implemented method comprising:
A non-transitory computer readable medium storing instructions that, when executed by a computing system, causes the computing system to perform a method for rendering frames within a gaming application, the method comprising:
Dependencies are inferred from the claim text.