A63F 13/537
Using indicators
Official title: using indicators, e.g. showing the condition of a game character on screen
A63F13/537 (Using indicators) appears on 2,794 US grants and 3,660 published applications in this corpus.
Search patents in A63F- Granted patents
- 2,794
- Published applications
- 3,660
- Assignees
- 674
- Inventors
- 5,534
- Latest grant
- 6 Oct 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1982 | 1 | 0 |
| 1983 | 0 | 0 |
| 1984 | 0 | 0 |
| 1985 | 4 | 0 |
| 1986 | 0 | 0 |
| 1987 | 1 | 0 |
| 1988 | 1 | 0 |
| 1989 | 0 | 0 |
| 1990 | 0 | 0 |
| 1991 | 0 | 0 |
| 1992 | 0 | 0 |
| 1993 | 1 | 0 |
| 1994 | 1 | 0 |
| 1995 | 2 | 0 |
| 1996 | 2 | 0 |
| 1997 | 2 | 0 |
| 1998 | 6 | 0 |
| 1999 | 6 | 0 |
| 2000 | 16 | 0 |
| 2001 | 29 | 18 |
| 2002 | 36 | 45 |
| 2003 | 39 | 36 |
| 2004 | 17 | 32 |
| 2005 | 16 | 37 |
| 2006 | 21 | 41 |
| 2007 | 11 | 58 |
| 2008 | 17 | 74 |
| 2009 | 28 | 76 |
| 2010 | 45 | 98 |
| 2011 | 50 | 106 |
| 2012 | 85 | 119 |
| 2013 | 101 | 120 |
| 2014 | 111 | 115 |
| 2015 | 98 | 125 |
| 2016 | 132 | 124 |
| 2017 | 132 | 172 |
| 2018 | 107 | 149 |
| 2019 | 195 | 186 |
| 2020 | 178 | 252 |
| 2021 | 220 | 260 |
| 2022 | 229 | 280 |
| 2023 | 223 | 295 |
| 2024 | 244 | 359 |
| 2025 | 235 | 234 |
| 2026 | 152 | 249 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Subgroups
Granted patents
Recent patents
- Method for displaying virtual interactive object, and electronic device and storage medium thereof6 Oct 2026US 12,752,188 B2Netease (Hangzhou) Network Co., Ltd.
- Automatic creation and recommendation of video game fragments6 Oct 2026US 12,752,194 B2Sony Interactive Entertainment Inc.
- Program, method, and information processing device for game29 Sep 2026US 12,746,465 B2Cygames, Inc.
- Method and apparatus for analyzing user-generated performance data29 Sep 2026US 12,746,466 B2GN Store Nord A/S
- Guiding movement of virtual object29 Sep 2026US 12,746,470 B2Tencent Technology (Shenzhen) Company Limited
- Releasing method for skill in game, electronic device, and non-transitory computer-readable storage medium8 Oct 2026US 2026/0306947 A1Netease (Hangzhou) Network Co., Ltd.
- Tracking and representing video game help sessions8 Oct 2026US 2026/0306949 A1Microsoft Technology Licensing, LLC
- Method for real-time spatial haptic rendering via dynamic priority management and distance-based object culling using intelligent haptic signal mediation1 Oct 2026US 2026/0295386 A1Nokia Technologies Oy
- Non-transitory computer-readable storage media, computer-implemented method, and system1 Oct 2026US 2026/0295408 A1Nintendo Co., Ltd.
- Game system, computer-implemented method, and one or more non-transitory computer-readable media1 Oct 2026US 2026/0295414 A1Nintendo Co., Ltd.
Most cited
By later US patents
- Video game steering system causing translation, rotation and curvilinear motion on the object512US 5,704,837 ANamco Ltd. · 1998
- System and method for adaptable avatars511US 10,155,168 B2Snap Inc. · 2018
- Interactive target game system511US 5,785,592 ASarcos Corp. · 1998
- System and method for communicating with a virtual world495US 8,425,322 B2Sony Computer Entertainment America LLC · 2013
- Gaming system and method of gaming for controlling the display of appearance characteristics of an avatar490US 9,592,449 B2Aristocrat Technologies Australia Pty Limited · 2017