Non-transitory computer-readable storage media, computer-implemented method, and system
AssigneeNintendo Co., Ltd.
InventorsToshiaki SUZUKI, Kentaro TANAKA
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AssigneeNintendo Co., Ltd.
InventorsToshiaki SUZUKI, Kentaro TANAKA
Estimating the term…
A game program causes a computer to: acquire a captured moving image; with respect to a plurality of first areas arranged side by side in an image of the captured moving image, execute one or more games, each of which changes game states of a plurality of players respectively corresponding to the plurality of first areas, based on at least a part of a body of a respective user included in each of the plurality of first areas; and execute a preparation process. The preparation process includes: displaying a preparation image in which a plurality of guide images respectively indicating a plurality of second areas arranged side by side and respectively corresponding to the plurality of first areas are arranged on a displayed camera moving image; and determining that at least a part of the body of the respective user is included in each of the plurality of second areas.
One or more non-transitory computer-readable storage media having stored therein instructions that cause one or more processors to perform game operations comprising:
A computer-implemented method comprising:
A system comprising:
Dependencies are inferred from the claim text.