A63F 13/42
By mapping the input signals into game commands
Official title: by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
A63F13/42 (By mapping the input signals into game commands) appears on 4,420 US grants and 5,603 published applications in this corpus.
Search patents in A63F- Granted patents
- 4,420
- Published applications
- 5,603
- Assignees
- 1,096
- Inventors
- 7,883
- Latest grant
- 6 Oct 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1977 | 2 | 0 |
| 1978 | 7 | 0 |
| 1979 | 2 | 0 |
| 1980 | 3 | 0 |
| 1981 | 3 | 0 |
| 1982 | 2 | 0 |
| 1983 | 3 | 0 |
| 1984 | 2 | 0 |
| 1985 | 4 | 0 |
| 1986 | 4 | 0 |
| 1987 | 2 | 0 |
| 1988 | 2 | 0 |
| 1989 | 6 | 0 |
| 1990 | 3 | 0 |
| 1991 | 0 | 0 |
| 1992 | 5 | 0 |
| 1993 | 9 | 0 |
| 1994 | 5 | 0 |
| 1995 | 15 | 0 |
| 1996 | 8 | 0 |
| 1997 | 13 | 0 |
| 1998 | 30 | 0 |
| 1999 | 31 | 0 |
| 2000 | 30 | 0 |
| 2001 | 35 | 27 |
| 2002 | 24 | 50 |
| 2003 | 50 | 51 |
| 2004 | 36 | 46 |
| 2005 | 26 | 77 |
| 2006 | 32 | 122 |
| 2007 | 22 | 147 |
| 2008 | 36 | 133 |
| 2009 | 45 | 131 |
| 2010 | 77 | 230 |
| 2011 | 98 | 232 |
| 2012 | 169 | 311 |
| 2013 | 217 | 268 |
| 2014 | 238 | 244 |
| 2015 | 205 | 201 |
| 2016 | 232 | 209 |
| 2017 | 239 | 239 |
| 2018 | 211 | 295 |
| 2019 | 302 | 300 |
| 2020 | 324 | 348 |
| 2021 | 292 | 352 |
| 2022 | 293 | 361 |
| 2023 | 289 | 367 |
| 2024 | 329 | 404 |
| 2025 | 267 | 239 |
| 2026 | 141 | 219 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Subgroups
Granted patents
Recent patents
- Method for controlling virtual object to release skills, terminal, medium, and program product6 Oct 2026US 12,752,189 B2Tencent Technology (Shenzhen) Company Limited
- Program, method, and information processing device for game29 Sep 2026US 12,746,465 B2Cygames, Inc.
- Selecting an interpretation of input actuation information received from a controller22 Sep 2026US 12,741,209 B2Sony Interactive Entertainment Inc.
- Systems and methods for training and applying virtual occurrences with modifiable outcomes to a virtual character using telematics data of one or more real trips22 Sep 2026US 12,741,217 B2Quanata, LLC
- Transfer function generation system and method22 Sep 2026US 12,744,024 B2Sony Interactive Entertainment Inc.
- Releasing method for skill in game, electronic device, and non-transitory computer-readable storage medium8 Oct 2026US 2026/0306947 A1Netease (Hangzhou) Network Co., Ltd.
- Information processing system, information processing apparatus, program, and computer-implemented method1 Oct 2026US 2026/0295402 A1Nintendo Co., Ltd.
- Systems and Methods for Detecting Socialization Preferences and Controlling Multiplayer Selection1 Oct 2026US 2026/0295434 A1Sony Interactive Entertainment Inc.
- System and method for synchronising lighting event among devices24 Sep 2026US 2026/0284521 A1Razer (Asia-Pacific) Pte. Ltd.
- Positioning system and positioning method24 Sep 2026US 2026/0284525 A1Sony Interactive Entertainment Inc.
Most cited
By later US patents
- System and method for augmented and virtual reality924US 9,215,293 B2Magic Leap, Inc. · 2015
- Method and system for automatically tracking a zoomed video image730US 5,610,653 A1997
- Haptic feedback for touchpads and other touch controls711US 6,429,846 B2Immersion Corporation · 2002
- Motion-controlled video entertainment system661US 5,616,078 AKonami Corporation · 1997
- Dialog between TV movies and human viewers659US 4,305,131 A1981