A63F 13/40
Processing input control signals of video game devices
Official title: Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
A63F13/40 (Processing input control signals of video game devices) appears on 5,620 US grants and 6,981 published applications in this corpus.
Search patents in A63F- Granted patents
- 5,620
- Published applications
- 6,981
- Assignees
- 1,335
- Inventors
- 9,771
- Latest grant
- 6 Oct 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1977 | 3 | 0 |
| 1978 | 8 | 0 |
| 1979 | 5 | 0 |
| 1980 | 4 | 0 |
| 1981 | 5 | 0 |
| 1982 | 5 | 0 |
| 1983 | 5 | 0 |
| 1984 | 6 | 0 |
| 1985 | 6 | 0 |
| 1986 | 5 | 0 |
| 1987 | 7 | 0 |
| 1988 | 5 | 0 |
| 1989 | 8 | 0 |
| 1990 | 8 | 0 |
| 1991 | 4 | 0 |
| 1992 | 9 | 0 |
| 1993 | 14 | 0 |
| 1994 | 7 | 0 |
| 1995 | 20 | 0 |
| 1996 | 14 | 0 |
| 1997 | 24 | 0 |
| 1998 | 38 | 0 |
| 1999 | 46 | 0 |
| 2000 | 35 | 0 |
| 2001 | 48 | 40 |
| 2002 | 44 | 75 |
| 2003 | 66 | 65 |
| 2004 | 51 | 61 |
| 2005 | 33 | 105 |
| 2006 | 40 | 145 |
| 2007 | 27 | 165 |
| 2008 | 43 | 165 |
| 2009 | 52 | 171 |
| 2010 | 94 | 264 |
| 2011 | 126 | 285 |
| 2012 | 212 | 381 |
| 2013 | 268 | 327 |
| 2014 | 288 | 318 |
| 2015 | 253 | 247 |
| 2016 | 287 | 285 |
| 2017 | 298 | 307 |
| 2018 | 265 | 370 |
| 2019 | 383 | 368 |
| 2020 | 408 | 432 |
| 2021 | 379 | 449 |
| 2022 | 378 | 440 |
| 2023 | 370 | 462 |
| 2024 | 408 | 498 |
| 2025 | 337 | 292 |
| 2026 | 171 | 264 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Subgroups
Granted patents
Recent patents
- Method for controlling virtual object to release skills, terminal, medium, and program product6 Oct 2026US 12,752,189 B2Tencent Technology (Shenzhen) Company Limited
- Program, method, and information processing device for game29 Sep 2026US 12,746,465 B2Cygames, Inc.
- Selecting an interpretation of input actuation information received from a controller22 Sep 2026US 12,741,209 B2Sony Interactive Entertainment Inc.
- Systems and methods for training and applying virtual occurrences with modifiable outcomes to a virtual character using telematics data of one or more real trips22 Sep 2026US 12,741,217 B2Quanata, LLC
- Transfer function generation system and method22 Sep 2026US 12,744,024 B2Sony Interactive Entertainment Inc.
- Releasing method for skill in game, electronic device, and non-transitory computer-readable storage medium8 Oct 2026US 2026/0306947 A1Netease (Hangzhou) Network Co., Ltd.
- Input processing using encoding and decoding1 Oct 2026US 2026/0295396 A1Nintendo Co., Ltd.
- Dynamic delivery of an asset based on determined end use1 Oct 2026US 2026/0295401 A1Sony Interactive Entertainment Inc.
- Information processing system, information processing apparatus, program, and computer-implemented method1 Oct 2026US 2026/0295402 A1Nintendo Co., Ltd.
- Input device and input program1 Oct 2026US 2026/0295417 A1Nintendo Co., Ltd.
Most cited
By later US patents
- Method for treating medical conditions using a microprocessor-based video game1,270US 5,918,603 AHealth Hero Network, Inc. · 1999
- Method for diagnosis and treatment of psychological and emotional disorders using a microprocessor-based video game962US 5,913,310 AHealth Hero Network, Inc. · 1999
- System and method for augmented and virtual reality924US 9,215,293 B2Magic Leap, Inc. · 2015
- Method and system for automatically tracking a zoomed video image730US 5,610,653 A1997
- Haptic feedback for touchpads and other touch controls711US 6,429,846 B2Immersion Corporation · 2002