A63F 2300/534
For network load management
Official title: for network load management, e.g. bandwidth optimization, latency reduction
A63F2300/534 (For network load management) appears on 531 US grants and 597 published applications in this corpus.
Search patents in A63F- Granted patents
- 531
- Published applications
- 597
- Assignees
- 182
- Inventors
- 795
- Latest grant
- 22 Sep 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1986 | 1 | 0 |
| 1987 | 0 | 0 |
| 1988 | 0 | 0 |
| 1989 | 0 | 0 |
| 1990 | 0 | 0 |
| 1991 | 0 | 0 |
| 1992 | 0 | 0 |
| 1993 | 0 | 0 |
| 1994 | 1 | 0 |
| 1995 | 0 | 0 |
| 1996 | 1 | 0 |
| 1997 | 2 | 0 |
| 1998 | 1 | 0 |
| 1999 | 6 | 0 |
| 2000 | 6 | 0 |
| 2001 | 4 | 0 |
| 2002 | 11 | 18 |
| 2003 | 6 | 12 |
| 2004 | 7 | 12 |
| 2005 | 9 | 14 |
| 2006 | 3 | 12 |
| 2007 | 4 | 23 |
| 2008 | 5 | 27 |
| 2009 | 9 | 36 |
| 2010 | 17 | 39 |
| 2011 | 25 | 20 |
| 2012 | 28 | 48 |
| 2013 | 22 | 40 |
| 2014 | 37 | 39 |
| 2015 | 43 | 25 |
| 2016 | 40 | 22 |
| 2017 | 48 | 25 |
| 2018 | 27 | 23 |
| 2019 | 24 | 23 |
| 2020 | 18 | 26 |
| 2021 | 35 | 39 |
| 2022 | 23 | 14 |
| 2023 | 26 | 26 |
| 2024 | 20 | 16 |
| 2025 | 12 | 8 |
| 2026 | 10 | 10 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Recent patents
- Data processing method and apparatus, and storage medium22 Sep 2026US 12,741,205 B2Tencent Technology (Shenzhen) Company Limited
- Dynamic encoding parameters for low latency streaming22 Sep 2026US 12,741,207 B2Sony Interactive Entertainment Inc.
- Video game streaming in parts to reduce latency22 Sep 2026US 12,741,208 B2AT&T Intellectual Property I, L. P.
- Stop control device, stop control method, and program4 Aug 2026US 12,697,544 B2Sony Interactive Entertainment Inc.
- Reducing latency in anticheat dataflow2 Jun 2026US 12,643,050 B2Niantic, Inc.
- Video smoothing by selective use of b-frames1 Oct 2026US 2026/0295399 A1Sony Interactive Entertainment Inc.
- Platform Agnostic Autoscaling Multiplayer Inter and Intra Server Communication Manager System and Method for AR, VR, Mixed Reality, and XR Connected Spaces16 Jul 2026US 2026/0199780 A1Magnopus, LLC
- Method and System for Decoupling Computation/Hosting and User Network Connection for Multi-User Online Applications18 Jun 2026US 2026/0166421 A1Tencent America LLC
- Ultra-low-latency game system4 Jun 2026US 2026/0151694 A1Aifrutech Co., Ltd.
- Streaming system and method28 May 2026US 2026/0145067 A1Sony Interactive Entertainment Inc.
Most cited
By later US patents
- System and method for communicating with a virtual world495US 8,425,322 B2Sony Computer Entertainment America LLC · 2013
- Player profile based proxy play328US 6,024,643 AIntel Corporation · 2000
- Method of managing multi-player game playing over a network312US 5,695,400 ABoxer Jam Productions · 1997
- Internet-based system for enabling a time-constrained competition among a plurality of participants over the internet264US 6,659,861 B1Reveo, Inc. · 2003
- Modifying time progression rates in a virtual universe231US 7,945,802 B2International Business Machines Corporation · 2011