Reducing latency in anticheat dataflow
AssigneeNiantic, Inc.
InventorsPiaw Na, Savitha Kayarat Jayasankar
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AssigneeNiantic, Inc.
InventorsPiaw Na, Savitha Kayarat Jayasankar
Estimating the term…
Systems and methods for generating and storing metrics are described herein. In particular, a game server may receive game activity data from one or more client devices connected to the game server via a network. The game server sends the activity data to an anticheat server that uses one or more nodes to each calculate a portion of the activity data to generate one or more metrics. The metrics may indicate whether the data is indicative of cheating behavior within a parallel reality game. The nodes add their respective generated metrics to a relational database using prepared insert statements. The anticheat server may instruct the game server to take action with respect to one or more client devices if the metrics indicate that cheating behavior was exhibited within the data.
A method comprising:
A non-transitory computer-readable storage medium comprising stored instructions that, when executed by a computing device, cause the computing device to perform operations including:
A server configured to perform operations comprising:
Dependencies are inferred from the claim text.