Video smoothing by selective use of b-frames
AssigneeSony Interactive Entertainment Inc.
InventorsChristian Rickeby, Torgeir Hagland
Life of this patent
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AssigneeSony Interactive Entertainment Inc.
InventorsChristian Rickeby, Torgeir Hagland
Estimating the term…
Methods, systems, and code for video games that can exploit opportunities to vary one or more parameters to change a compromise between a first characteristic and a second characteristic to improve overall game performance. In one example, an opportunity to compromise a first characteristic to improve a second characteristic can be detected as the beginning or occurrence of a noninteractive sequence or cutscene. A parameter that can be changed is the number of b-frames in a group of frames of encoded video data. A first characteristic, latency, can be compromised by the increase in b-frames, but latency might not be as important during a cutscene. A second characteristic, bandwidth utilization, can be reduced and thereby improved by the use of the increased number of b-frames.
A computer-implemented method of generating images for a game, the method comprising, with a server:
A system for generating images for a game, the system comprising:
A computer-readable storage medium having stored therein program code instructions that, when executed by a processor in a computer system, cause the processor to perform a method comprising:
Dependencies are inferred from the claim text.