Video game streaming in parts to reduce latency
AssigneeAT&T Intellectual Property I, L.P.
InventorsAdam Escobedo, Sreya Nagumalla, Kedar Bhide, Nirjhar Deb
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AssigneeAT&T Intellectual Property I, L.P.
InventorsAdam Escobedo, Sreya Nagumalla, Kedar Bhide, Nirjhar Deb
Estimating the term…
Methods, computer-readable media, and systems for streaming a video game in parts to reduce latency are disclosed. One example method includes executing a video game on a user endpoint device, determining that a game transition is detected in the video game, identifying, during the game transition, game content that is needed to continue executing the video game after the game transition, downloading, during the game transition, the game content that is needed to continue executing the video game after the game transition, identifying, during the game transition, game content that is currently downloaded to the user endpoint device that is not needed to continue executing the video game after the game transition, and deleting, from the user endpoint device during the game transition, the game content that is currently downloaded to the user endpoint device that is not needed to continue executing the video game after the game transition.
A method comprising:
A non-transitory computer-readable medium storing instructions which, when executed by a processing system including at least one processor, cause the processing system to perform operations, the operations comprising:
A device comprising:
Dependencies are inferred from the claim text.