Stop control device, stop control method, and program
AssigneeSony Interactive Entertainment Inc.
InventorIssei Chigusa
Life of this patent
Estimating the term…
Abstract
Provided are a stop control device, a stop control method, and a program capable of reducing a disadvantage which is caused by temporal deterioration of a communication situation and suffered by a user. A server-side monitoring section monitors a communication situation between a cloud server that executes game processing in a streaming game and a terminal on which a moving image representing a play situation in the streaming game that is generated by execution of the game processing is displayed. A server-side game processing control section controls whether or not the game processing being executed by the cloud server is to be stopped, according to the communication situation.
Claims17
A terminal device comprising:
- a communication interface configured to transmit and receive data to and from a server via a computer network;
- and
- one or more processors configured to:
- receive an image representing a play situation in a streaming game from the server at the communication interface;
- control a display device to display the image;
- monitor a communication status between the server and the terminal device;
- control the server to stop executing game processing, upon detecting failure in the communication between the server and the terminal device for a predetermined length of time;
- control, when the game processing is stopped, the terminal device to stop transmission of operation data relating to the streaming game to the server, and to transmit a communication quality confirmation signal from at least one of the server and the terminal device to another one of the server and the terminal device.
A method comprising:
- receiving an image representing a play situation in a streaming game from a server;
- controlling a display device to display the image;
- monitoring a communication status between the server and a terminal device;
- controlling the server to stop executing game processing by the server, upon detecting failure in the communication between the server and the terminal device for a predetermined length of time;
- and
- controlling, when the game processing is stopped, the terminal device to stop transmission of operation data relating to the streaming game to the server and to transmit a communication quality confirmation signal from at least one of the server and a terminal device to another one of the server and the terminal device.
A non-transitory, computer readable storage medium containing a program which, when executed by a processor, causes the processor to perform a method by carrying out actions, comprising:
- receiving an image representing a play situation in a streaming game from a server;
- controlling a display device to display the image;
- monitoring a communication status between the server and a terminal device;
- controlling the server to stop executing game processing, upon detecting failure in the communication between the server and the terminal device for a predetermined length of time;
- and
- controlling, when the game processing is stopped, the terminal device to stop transmission of operation data relating to the streaming game from the terminal device to the server and to transmit a communication quality confirmation signal from at least one of the server and the terminal to another one of the server and the terminal device.
Dependencies are inferred from the claim text.