A63F 13/80
Special adaptations for executing a specific game genre or game mode
A63F13/80 (Special adaptations for executing a specific game genre or game mode) appears on 7,413 US grants and 9,551 published applications in this corpus.
Search patents in A63F- Granted patents
- 7,413
- Published applications
- 9,551
- Assignees
- 1,903
- Inventors
- 13,181
- Latest grant
- 6 Oct 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1977 | 3 | 0 |
| 1978 | 6 | 0 |
| 1979 | 2 | 0 |
| 1980 | 4 | 0 |
| 1981 | 4 | 0 |
| 1982 | 5 | 0 |
| 1983 | 8 | 0 |
| 1984 | 7 | 0 |
| 1985 | 9 | 0 |
| 1986 | 7 | 0 |
| 1987 | 8 | 0 |
| 1988 | 6 | 0 |
| 1989 | 11 | 0 |
| 1990 | 12 | 0 |
| 1991 | 7 | 0 |
| 1992 | 9 | 0 |
| 1993 | 22 | 0 |
| 1994 | 18 | 0 |
| 1995 | 33 | 0 |
| 1996 | 23 | 0 |
| 1997 | 40 | 0 |
| 1998 | 57 | 0 |
| 1999 | 72 | 0 |
| 2000 | 79 | 0 |
| 2001 | 126 | 94 |
| 2002 | 139 | 188 |
| 2003 | 122 | 153 |
| 2004 | 115 | 152 |
| 2005 | 76 | 187 |
| 2006 | 84 | 174 |
| 2007 | 56 | 267 |
| 2008 | 68 | 247 |
| 2009 | 77 | 279 |
| 2010 | 160 | 338 |
| 2011 | 192 | 370 |
| 2012 | 303 | 484 |
| 2013 | 348 | 457 |
| 2014 | 382 | 490 |
| 2015 | 313 | 369 |
| 2016 | 363 | 402 |
| 2017 | 448 | 445 |
| 2018 | 344 | 455 |
| 2019 | 445 | 443 |
| 2020 | 434 | 537 |
| 2021 | 422 | 505 |
| 2022 | 454 | 548 |
| 2023 | 377 | 588 |
| 2024 | 466 | 584 |
| 2025 | 426 | 399 |
| 2026 | 221 | 396 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Subgroups
Granted patents
- A63F 13/822Strategy games1,690
- A63F 13/837Shooting of targets1,031
- A63F 13/803Driving vehicles or craft997
- A63F 13/812Ball games986
- A63F 13/847Cooperative playing577
- A63F 13/814Musical performances467
- A63F 13/843Involving concurrently two or more players on the same game device451
- A63F 13/825Fostering virtual characters415
Recent patents
- Differential air pressure (DAP) system, related devices and methods6 Oct 2026US 12,752,160 B2Boost Treadmills, LLC
- Game controller6 Oct 2026US 12,752,185 B2Nintendo Co., Ltd.
- Non-transitory computer readable medium, information processing method, and game device6 Oct 2026US 12,752,198 B2Cygames, Inc.
- Program, method, and information processing device for game29 Sep 2026US 12,746,465 B2Cygames, Inc.
- Method and apparatus for analyzing user-generated performance data29 Sep 2026US 12,746,466 B2GN Store Nord A/S
- Portable game device and storage medium1 Oct 2026US 2026/0295381 A1Bandai Co., Ltd.
- Portable game device and storage medium1 Oct 2026US 2026/0295382 A1Bandai Co., Ltd.
- Information processing apparatus, computer-implemented method, and non-transitory computer-readable storage media1 Oct 2026US 2026/0295409 A1Nintendo Co., Ltd.
- Accessing artificial reality content through a handheld device1 Oct 2026US 2026/0295410 A1Meta Platforms Technologies, LLC
- Game system, computer-implemented method, and one or more non-transitory computer-readable media1 Oct 2026US 2026/0295414 A1Nintendo Co., Ltd.
Most cited
By later US patents
- Method for treating medical conditions using a microprocessor-based video game1,270US 5,918,603 AHealth Hero Network, Inc. · 1999
- Remote-auditing of computer generated outcomes, authenticated billing and access control, and software metering system using cryptographic and other protocols1,001US 5,970,143 AWalker Asset Management, L.P. · 1999
- Method for diagnosis and treatment of psychological and emotional disorders using a microprocessor-based video game962US 5,913,310 AHealth Hero Network, Inc. · 1999
- System and method for augmented and virtual reality924US 9,215,293 B2Magic Leap, Inc. · 2015
- Interactive movement and contact simulation game903US 5,913,727 A1999