A63F 13/335
Using internet
Official title: using Internet
A63F13/335 (Using internet) appears on 1,987 US grants and 2,604 published applications in this corpus.
Search patents in A63F- Granted patents
- 1,987
- Published applications
- 2,604
- Assignees
- 630
- Inventors
- 3,605
- Latest grant
- 22 Sep 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1996 | 1 | 0 |
| 1997 | 2 | 0 |
| 1998 | 4 | 0 |
| 1999 | 6 | 0 |
| 2000 | 11 | 0 |
| 2001 | 10 | 9 |
| 2002 | 17 | 101 |
| 2003 | 17 | 61 |
| 2004 | 27 | 80 |
| 2005 | 28 | 67 |
| 2006 | 15 | 72 |
| 2007 | 18 | 80 |
| 2008 | 25 | 89 |
| 2009 | 23 | 137 |
| 2010 | 42 | 102 |
| 2011 | 51 | 87 |
| 2012 | 84 | 144 |
| 2013 | 113 | 140 |
| 2014 | 136 | 195 |
| 2015 | 131 | 104 |
| 2016 | 146 | 117 |
| 2017 | 164 | 160 |
| 2018 | 134 | 167 |
| 2019 | 150 | 132 |
| 2020 | 128 | 127 |
| 2021 | 124 | 123 |
| 2022 | 109 | 80 |
| 2023 | 97 | 89 |
| 2024 | 89 | 74 |
| 2025 | 60 | 44 |
| 2026 | 25 | 23 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Recent patents
- Virtual scene interaction method and apparatus, device, and storage medium22 Sep 2026US 12,741,198 B2Tencent Technology (Shenzhen) Company Limited
- Program, information processing device, and information processing method22 Sep 2026US 12,741,199 B2The Pokémon Company
- Method and system to reduce latency in cloud gaming11 Aug 2026US 12,702,922 B2Sony Interactive Entertainment Europe Limited
- Stop control device, stop control method, and program4 Aug 2026US 12,697,544 B2Sony Interactive Entertainment Inc.
- Augmented reality object management system28 Jul 2026US 12,694,631 B2Nant Holdings IP, LLC
- Persistent state gaming device1 Oct 2026US 2026/0295405 A1Stern Pinball, Inc.
- Virtual scene interaction method and apparatus, device, and storage medium24 Sep 2026US 2026/0284522 A1Tencent Technology (Shenzhen) Company Limited
- Video gaming system environments providing mini-games10 Sep 2026US 2026/0263944 A1Truist Bank
- One or more non-transitory computer-readable media, game system, information processing method, and information processing apparatus10 Sep 2026US 2026/0263949 A1Nintendo Co., Ltd.
- Video game for enabling reversal of potentially-reversible real-world health conditions of players20 Aug 2026US 2026/0241296 A1
Most cited
By later US patents
- Event-driven alteration of avatars833US 7,775,885 B2Leviathan Entertainment, LLC · 2010
- Method for diagnosis and treatment of psychological and emotional conditions using a microprocessor-based virtual reality simulator728US 6,186,145 B1Health Hero Network, Inc. · 2001
- System and method for communicating with a virtual world495US 8,425,322 B2Sony Computer Entertainment America LLC · 2013
- Use of online messaging to facilitate selection of participants in game play478US 7,240,093 B1Microsoft Corporation · 2007
- Network multiplayer game474US 5,964,660 AVR-1, Inc. · 1999