Use of online messaging to facilitate selection of participants in game play
AssigneeMicrosoft Corporation
InventorsDamon V. Danieli, John R. Selbie, Matthew J. Stipes, John P. Pennock, Drew C. Bamford
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AssigneeMicrosoft Corporation
InventorsDamon V. Danieli, John R. Selbie, Matthew J. Stipes, John P. Pennock, Drew C. Bamford
Estimating the term…
A method and system facilitating selection of participants in multiplayer online electronic games. The method provides an efficient procedure for players to host and join new instances of multiplayer online electronic games, as well as providing a scheme that enables players to join multiplayer online electronic games that are already in progress. The method is implemented through a gaming utility that runs on each player's electronic device (e.g. PC) and interacts behind the scenes with an online messaging service. Player hosts are enabled to select players from a list of contacts provided by the online messaging service who they want to invite to join a chat session. A selected multiplayer online electronic game is selectively launched on all of the player's computers through a single command issued by the host. Additionally, the gaming utility provides players with a list of existing chat sessions being hosted by other players so as to enable the players to join multiplayer online electronic games that are already in progress. The system includes a plurality of electronic devices linked in communication across a communications network, such as a LAN or the Internet. Each electronic device is operatively coupled to a headset having a pair of headphones and a microphone. The headset is worn by a player, enabling the players to verbally communicate with others in a verbal chat session.
A method for enabling a host player to select one or more other participants to join in playing a multi player online electronic game, comprising the steps of:
A method for enabling a host player to select one or more other players to participate in a multiplayer online electronic game played using a plurality of electronic devices linked in communication over a communications network, each of said plurality of electronic devices being operated by a different player, the method comprising the steps of:
A method for enabling a host player, who is a member of an online messaging service that enables the host player to build a player contact list of one or more players with whom the host prefers to chat and/or play multiplayer online computer games, to select one or more other players to participate in a multiplayer online electronic game played using a plurality of electronic devices linked in communication over a communications network, each of said plurality of electronic devices being operated by a different player, the method comprising the steps of:
A system for enabling a host player to select one or more other players to participate in playing a multiplayer online electronic game played using a plurality of electronic devices linked in communication over a communications network, each of said plurality of electronic devices being operated by a different player and including:
Dependencies are inferred from the claim text.