Method and system to reduce latency in cloud gaming
AssigneeSony Interactive Entertainment Europe Limited
InventorsOliver Hume, Philip Cockram
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AssigneeSony Interactive Entertainment Europe Limited
InventorsOliver Hume, Philip Cockram
Estimating the term…
The invention provides a computer-implemented method of reducing latency in a cloud gaming system, the cloud gaming system comprising a local user device and a connected remote server, the method comprising: receiving a user input at the user device, wherein the user input initiates a gameplay event, the gameplay event comprising a visual output and one or both of an audio output and a haptic output, each to be outputted locally at the local user device; processing graphical data remotely at a processing unit of the server to provide the visual output of the gameplay event; and processing one or both of audio data and haptic data locally at a processing unit of the user device to provide the one or both of the audio output and the haptic output of the gameplay event respectively.
A computer-implemented method comprising:
A system comprising:
One or more non-transitory computer storage media encoded with computer program instructions that when executed by one or more computers cause the one or more computers to perform operations comprising:
Dependencies are inferred from the claim text.