Y10S 345/958
Collision avoidance
Y10S345/958 (Collision avoidance) appears on 50 US grants and 30 published applications in this corpus.
Search patents in Y10S- Granted patents
- 50
- Published applications
- 30
- Assignees
- 37
- Inventors
- 94
- Latest grant
- 16 Jan 2024
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1994 | 1 | 0 |
| 1995 | 1 | 0 |
| 1996 | 2 | 0 |
| 1997 | 2 | 0 |
| 1998 | 0 | 0 |
| 1999 | 1 | 0 |
| 2000 | 3 | 0 |
| 2001 | 1 | 1 |
| 2002 | 6 | 4 |
| 2003 | 1 | 5 |
| 2004 | 6 | 2 |
| 2005 | 2 | 1 |
| 2006 | 3 | 3 |
| 2007 | 0 | 4 |
| 2008 | 0 | 8 |
| 2009 | 2 | 1 |
| 2010 | 6 | 0 |
| 2011 | 2 | 0 |
| 2012 | 7 | 0 |
| 2013 | 1 | 0 |
| 2014 | 2 | 0 |
| 2015 | 0 | 0 |
| 2016 | 0 | 0 |
| 2017 | 0 | 0 |
| 2018 | 0 | 0 |
| 2019 | 0 | 0 |
| 2020 | 0 | 0 |
| 2021 | 0 | 1 |
| 2022 | 0 | 0 |
| 2023 | 0 | 0 |
| 2024 | 1 | 0 |
By publication year. Applications have been published since 2001.
Recent patents
- Minimization function for friction solving16 Jan 2024US 11,875,094 B2Microsoft Technology Licensing, LLC
- Selection and insertion of static elements in digital maps23 Dec 2014US 8,918,274 B2Harman Becker Automotive Systems GmbH
- Integrating a motion synthesis system into a video game system4 Mar 2014US 8,665,277 B1Lucasfilm Entertainment Company Ltd.
- System, method and article of manufacture for detecting collisions between video images generated by a camera and an object depicted on a display30 Apr 2013US 8,433,094 B1Microsoft Corporation
- Integrating a motion synthesis system into a video game system24 Jul 2012US 8,228,336 B1Lucasfilm Entertainment Company Ltd.
- Minimization function for friction solving25 Mar 2021US 2021/0089628 A1Microsoft Technology Licensing, LLC
- Method For Producing Technical Drawings From 3D Models With At Least Two Colliding 3D Bodies16 Apr 2009US 2009/0096785 A1Parametric Technology Corporation
- Method and apparatus for detecting between virtual objects11 Dec 2008US 2008/0303815 A1Canon Kabushiki Kaisha
- Method for predictively splitting procedurally generated particle data into screen-space boxes30 Oct 2008US 2008/0266299 A1Sony Corporation
- Method for simulating large numbers of spherical bodies interacting30 Oct 2008US 2008/0270092 A1Sony Corporation
Most cited
By later US patents
- System, method and article of manufacture for detecting collisions between video images generated by a camera and an object depicted on a display361US 6,738,066 B1The Electric Plant Company Inc. · 2004
- Dynamically load balancing game physics using real-time object scaling145US 7,796,128 B2International Business Machines Corporation · 2010
- Virtual reality imaging system104US 5,490,239 AUniversity Corporation for Atmospheric Research · 1996
- Controlling personality manifestations by objects in a computer-assisted animation environment87US 5,982,390 A1999
- Systems and methods for simulating frames of complex virtual environments64US 6,791,549 B2VRcontext s.a. · 2004