Dynamically load balancing game physics using real-time object scaling
AssigneeInternational Business Machines Corporation
InventorsEric Michael Radzikowski, Robert Allen Shearer
Life of this patent
Estimating the term…
Loading patent…
AssigneeInternational Business Machines Corporation
InventorsEric Michael Radzikowski, Robert Allen Shearer
Estimating the term…
The present invention provides methods and apparatus for dynamically varying a physics workload by scaling the classification of objects within a three-dimensional scene. According to embodiments of the invention, a physics engine may classify a plurality of objects within a three-dimensional scene as either static objects or as dynamic objects. The physics engine may then perform physics operations with the objects, and may monitor the workload experienced by processing elements within a system which includes the physics engine. Based on the workload experienced by the processing elements within the system, the physics engine may vary the number of objects which are classified as dynamic and vary the number of objects which are classified as static. By varying the classification of the objects, the physics engine may vary the workload experienced by the physics engine.
A method of varying physics workload by varying classification of a plurality objects within a three-dimensional scene, comprising:
A computer readable medium containing a program which, when executed, performs an operation comprising:
A system, comprising:
Dependencies are inferred from the claim text.