A63F 2300/64
For computing dynamical parameters of game objects
Official title: for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
A63F2300/64 (For computing dynamical parameters of game objects) appears on 1,071 US grants and 960 published applications in this corpus.
Search patents in A63F- Granted patents
- 1,071
- Published applications
- 960
- Assignees
- 279
- Inventors
- 1,834
- Latest grant
- 7 Jul 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1977 | 1 | 0 |
| 1978 | 2 | 0 |
| 1979 | 1 | 0 |
| 1980 | 0 | 0 |
| 1981 | 0 | 0 |
| 1982 | 0 | 0 |
| 1983 | 1 | 0 |
| 1984 | 3 | 0 |
| 1985 | 4 | 0 |
| 1986 | 1 | 0 |
| 1987 | 3 | 0 |
| 1988 | 2 | 0 |
| 1989 | 0 | 0 |
| 1990 | 4 | 0 |
| 1991 | 4 | 0 |
| 1992 | 0 | 0 |
| 1993 | 6 | 0 |
| 1994 | 3 | 0 |
| 1995 | 14 | 0 |
| 1996 | 5 | 0 |
| 1997 | 13 | 0 |
| 1998 | 25 | 0 |
| 1999 | 33 | 0 |
| 2000 | 35 | 0 |
| 2001 | 63 | 40 |
| 2002 | 65 | 57 |
| 2003 | 52 | 44 |
| 2004 | 37 | 49 |
| 2005 | 18 | 46 |
| 2006 | 32 | 51 |
| 2007 | 20 | 63 |
| 2008 | 19 | 46 |
| 2009 | 29 | 79 |
| 2010 | 43 | 91 |
| 2011 | 50 | 44 |
| 2012 | 83 | 49 |
| 2013 | 70 | 54 |
| 2014 | 51 | 31 |
| 2015 | 32 | 17 |
| 2016 | 46 | 8 |
| 2017 | 25 | 8 |
| 2018 | 13 | 23 |
| 2019 | 14 | 23 |
| 2020 | 35 | 23 |
| 2021 | 25 | 16 |
| 2022 | 19 | 22 |
| 2023 | 17 | 28 |
| 2024 | 21 | 31 |
| 2025 | 24 | 7 |
| 2026 | 8 | 10 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Subgroups
Granted patents
Recent patents
- Collision prevention prioritization for extended reality7 Jul 2026US 12,673,265 B2International Business Machines Corporation
- Game character control method and apparatus, storage medium and electronic device26 May 2026US 12,636,582 B2Beijing Zitiao Network Technology Co., Ltd.
- Game screen display method and apparatus, storage medium, and electronic device5 May 2026US 12,616,896 B2Tencent Technology (Shenzhen) Company Limited
- Systems and methods of synchronizing game states in a multiple player game by dynamically controlling moving object speed21 Apr 2026US 12,605,631 B2Nintendo Co., Ltd.
- Storage medium, information processing system, information processing apparatus, and game processing method17 Feb 2026US 12,551,798 B2Nintendo Co., Ltd.
- Virtual vehicle control method and apparatus, device, and storage medium27 Aug 2026US 2026/0249177 A1Tencent Technology (Shenzhen) Company Limited
- Scene description update system for game engines20 Aug 2026US 2026/0241293 A1
- One or more computer-readable storage media, game system, and game processing method18 Jun 2026US 2026/0166432 A1Nintendo Co., Ltd.
- Computer-readable storage media, game system, and game processing method11 Jun 2026US 2026/0158391 A1Nintendo Co., Ltd.
- Dynamic interactions between avatar attachments5 Mar 2026US 2026/0065569 A1VRChat Inc.
Most cited
By later US patents
- Interactive movement and contact simulation game903US 5,913,727 A1999
- Method and apparatus for an interactive video game with physical feedback802US 5,405,152 AThe Walt Disney Company · 1995
- Method for diagnosis and treatment of psychological and emotional conditions using a microprocessor-based virtual reality simulator728US 6,186,145 B1Health Hero Network, Inc. · 2001
- Safe and low cost computer peripherals with force feedback for consumer applications697US 5,691,898 AImmersion Human Interface Corporation · 1997
- Motion-controlled video entertainment system661US 5,616,078 AKonami Corporation · 1997